268 missions

Atzkav Sniper Rifle Battery (8 cap)
ammo · electron

Calico Arms Tactical
armour · combat

Calico Core Tactical
armour · combat

Calico Helmet Tactical
armour · combat

Calico Legs Tactical
armour · combat

Atzkav Sniper Rifle
weapons · sniper

Atzkav "Mirage" Sniper Rifle
weapons · sniper

Atzkav "Igniter" Sniper Rifle
weapons · sniper

Yubarev Pistol Battery (10 cap)
ammo · electron

DustUp Arms Tactical
armour · combat

DustUp Core Tactical
armour · combat

DustUp Helmet Tactical
armour · combat

DustUp Legs Tactical
armour · combat

Yubarev Pistol
weapons · pistol

Yubarev "Mirage" Pistol
weapons · pistol

Yubarev "Igniter" Pistol
weapons · pistol
Cryo-Star SL
cooler · size2

VaporBlock
cooler · size1

NN-13 Cannon
weapons · ballistic

NN-14 Cannon
weapons · ballistic

NN-15 Cannon
weapons · ballistic

HeatSafe
cooler · size1

Dominance-1 Scattergun
weapons · laser

Dominance-3 Scattergun
weapons · laser

Dominance-2 Scattergun
weapons · laser

SnowBlind
cooler · size1
Singe Cannon (S1)
weapons · ballistic
Singe Cannon (S2)
weapons · ballistic
Singe Cannon (S3)
weapons · ballistic

M6A Cannon
weapons · laser

M7A Cannon
weapons · laser
M8A Cannon
weapons · laser

Strife Mass Driver Cannon
weapons · ballistic

9-Series Longsword Cannon
weapons · ballistic

10-Series Greatsword Cannon
weapons · ballistic

11-Series Broadsword Cannon
weapons · ballistic

Sledge I Mass Driver Cannon
weapons · ballistic

Sledge II Mass Driver Cannon
weapons · ballistic

Sledge III Mass Driver Cannon
weapons · ballistic

Devastator Shotgun Battery (12 cap)
ammo · plasma

Morozov-SH Arms Thule
armour · hunter

Morozov-SH Core Thule
armour · hunter

Morozov-SH Helmet Thule
armour · hunter

Morozov-SH Legs Thule
armour · hunter

Devastator Shotgun
weapons · shotgun

Devastator "Midnight" Shotgun
weapons · shotgun

Devastator "Warhawk" Shotgun
weapons · shotgun

Coda Pistol Magazine (6 cap)
ammo · ballistic

Scalpel Sniper Rifle Magazine (12 cap)
ammo · ballistic

Morozov-SH Arms
armour · hunter

Morozov-SH Core
armour · hunter

Morozov-SH Helmet
armour · hunter

Morozov-SH Legs
armour · hunter

Coda Pistol
weapons · pistol

Coda "Nighthawk" Pistol
weapons · pistol
Coda "Big Boss" Pistol
weapons · pistol

Scalpel Sniper Rifle
weapons · sniper
Tige
radar · size1
Vigilance
radar · size2
Devoue
radar · size3

PIN
shield · size0

5SA 'Rhada'
shield · size1

6SA 'Arbiter'
shield · size1
HEX
shield · size1

WEB
shield · size1

5MA 'Chimalli'
shield · size2

6MA 'Kozane'
shield · size2
BLOC
shield · size2

STOP
shield · size2
5CA 'Akura'
shield · size3
6CA 'Bila'
shield · size3
GUARD
shield · size3
SW16BR1 “Buzzsaw” Repeater
weapons · ballistic
SW16BR2 “Sawbuck” Repeater
weapons · ballistic

SW16BR3 “Shredder” Repeater
weapons · ballistic
Winter-Star SL
cooler · size0

Kelvid
cooler · size0

Cryo-Star
cooler · size1

Winter-Star
cooler · size1

BlastChill
cooler · size1

FlashFreeze
cooler · size1

Endo
cooler · size1
Cryo-Star EX
cooler · size2
Winter-Star EX
cooler · size2
FullFrost
cooler · size2
WhiteOut
cooler · size2
Taiga
cooler · size2
Cryo-Star XL
cooler · size3
Winter-Star XL
cooler · size3
ColdSurge
cooler · size3
FrostBite
cooler · size3
V880
radar · size3

Tarantula GT-870 Mark 1 Cannon
weapons · ballistic

Tarantula GT-870 Mark 2 Cannon
weapons · ballistic

Tarantula GT-870 Mark 3 Cannon
weapons · ballistic

YellowJacket GT-210 Gatling
weapons · ballistic

Scorpion GT-215 Gatling
weapons · ballistic

Mantis GT-220 Gatling
weapons · ballistic

Defiant
powerplant · size1

DuraJet
powerplant · size0

ZapJet
powerplant · size1
SparkJet
powerplant · size2

Lotus
powerplant · size2
SparkJet Pro
powerplant · size3
TigerLilly
powerplant · size3
V801-11
radar · size1
V801-12
radar · size2
AD4B Ballistic Gatling
weapons · ballistic
AD5B Ballistic Gatling
weapons · ballistic
AD6B Ballistic Gatling
weapons · ballistic

Ravager-212 Twin Shotgun Magazine (16 cap)
ammo · shotgun
Deadrig Shotgun Magazine (8 cap)
ammo · shotgun

Manticore Helmet
armour · explorer

Dust Devil Armor Arms
armour · explorer

Dust Devil Armor Core
armour · explorer

Dust Devil Armor Legs
armour · explorer

Ravager-212 Twin Shotgun
weapons · shotgun
Ripper "Sunblock" SMG
weapons · smg
Mercenary
Hey,\n\nSome two-bit thugs are holed up in [LOCATION]. Wouldn’t pay them any mind, except the arrogant skags tried to hit an outpost under our protection.\n\nWe chased 'em off with little trouble, but we can't let that kind of disrespect go unpunished. Our Clips are busy with some bigger fish, so we'd like you to take care of this for us. \n\nStows out.
Mercenary
Been getting word that CFP security have been getting a little more aggressive and started pushing people out of the homes they've built out of the scrap in the system and they want payback, so they came to us.\n\nHead out to [LOCATION] and clear out the CFP there. Should be pretty cut and dry with a nice payday.\n\nStows out.
Mercenary
One of our Clips put out a kill order on a <EM4>[TARGET]</EM4>. Feel like making ‘em happy by taking it out?\n\nHere’s what you need to know. The target and their escort are scheduled to pass by <EM4>[LOCATION]</EM4>. Looks like there’s an emission cloud nearby that can hide your ship’s sig. Wait there until you’re ready to strike. \n\nThe Clip only cares about wiping out the target. Anything of value you find floating in the wreckage is all yours. \n\nAnd on top of that, I'll give the main contractor a bonus <EM4>5</EM4> Council Scrip to sweeten the pot. \n\n- Stows
Mercenary
One of our Clips put out a kill order on a <EM4>[TARGET]</EM4>. Feel like making ‘em happy by taking it out?\n\nHere’s what you need to know. The target and their escort are scheduled to pass by <EM4>[LOCATION]</EM4>. Looks like there’s an emission cloud nearby that can hide your ship’s sig. Wait there until you’re ready to strike. \n\nThe Clip only cares about wiping out the target. Anything of value you find floating in the wreckage is all yours. \n\nAnd on top of that, I'll give the main contractor a bonus <EM4>5</EM4> Council Scrip to sweeten the pot. \n\n- Stows
Mercenary
One of our Clips put out a kill order on a <EM4>[TARGET]</EM4>. Feel like making ‘em happy by taking it out?\n\nHere’s what you need to know. The target and their escort are scheduled to pass by <EM4>[LOCATION]</EM4>. Looks like there’s an emission cloud nearby that can hide your ship’s sig. Wait there until you’re ready to strike. \n\nThe Clip only cares about wiping out the target. Anything of value you find floating in the wreckage is all yours. \n\nAnd on top of that, I'll give the main contractor a bonus <EM4>5</EM4> Council Scrip to sweeten the pot. \n\n- Stows
Mercenary
Those XenoThreat punks launched an attack against [LOCATION] so we're looking for people to go fend them off. \n\nGet out there and waste every XenoThreat you see.\n\nStows out.
Mercenary
Some People’s Alliance members with a death wish decided to target one of our ships. Need someone to hustle over to <EM4>[LOCATION]</EM4> and show ‘em what happens when you mess with the Headhunters.\n\nStows out.
Mercenary
XenoThreat are on the warpath right now. They’ve launched simultaneous attacks on several Headhunters sites and stretched our fighters thin. Got word they’re planning to storm [LOCATION] next, and we can’t get anyone there to defend it. \n\nI’m looking to pay someone to pull together a crew, gather supplies, and mount a strong defense for us. Gonna be honest with you, this is shaping up to be a hell of a fight. Xenos are sending some of their most experienced forces there. Not much else I can say except that they’ll probably stagger the arrival of their forces, wipe them all out and you’ll be paid handsomely. \n\nThink you can rise to the occasion? \n\n-Stows
Mercenary
I'm getting pretty bloody sick of Citizens for Prosperity sticking their noses where they don't belong. \n\nStarted thinking that it might be pretty nice to ground their fleet for a little bit. We blow up their fuel tanks at [LOCATION] and those little pissheads won't be going nowhere quick.\n\nSound like your kinda thing?\n\n-Stows out
Mercenary
I'm getting pretty bloody sick of Citizens for Prosperity sticking their noses where they don't belong. \n\nStarted thinking that it might be pretty nice to ground their fleet for a little bit. We blow up their fuel tanks at [LOCATION] and those little pissheads won't be going nowhere quick.\n\nSound like your kinda thing?\n\n-Stows out
Mercenary
I'm getting pretty bloody sick of Citizens for Prosperity sticking their noses where they don't belong. \n\nStarted thinking that it might be pretty nice to ground their fleet for a little bit. We blow up their fuel tanks at [LOCATION] and those little pissheads won't be going nowhere quick.\n\nSound like your kinda thing?\n\n-Stows out
Mercenary
I'm getting pretty bloody sick of Citizens for Prosperity sticking their noses where they don't belong. \n\nStarted thinking that it might be pretty nice to ground their fleet for a little bit. We blow up their fuel tanks at [LOCATION] and those little pissheads won't be going nowhere quick.\n\nSound like your kinda thing?\n\n-Stows out
Mercenary
It seems that XenoThreat has gotten the same intel we did and are looking to pull off the same job as us. \n\nI want you to knock the competition out of the picture. Go to [LOCATION] and take out the fuel tanks they got there.\n\nThen my people can finish up without worrying about XenoThreat crashing the party.\n\n-Stows out
Mercenary
Sent ships to investigate a distress beacon only for it to turn into an ambush by the People’s Alliance. They’ve been fighting like hell to get away but can’t seem to extract themselves.\n\nLet’s get ‘em some help on the double. Think you can go on over to <EM4>[LOCATION]</EM4> to give ‘em some support?\n\n-Stows
Hauling
Need someone to snag some cargo for us. We were using an old Hathor PAF for dead drops, but a local gang has dug in and we can’t get our shit.\n\nIf you feel like kicking some ass, grab the cargo from the freight elevator at <EM4>[LOCATION]</EM4> and deliver it to the freight elevator at <EM4>[DESTINATION]</EM4>. \n\nFrom what I’ve heard this place is full of all sorts. Won’t be easy getting out stuff back, but that’s what we’re paying you for.\n\nJust make sure you got a ship that can handle a <EM4>32 SCU</EM4> load, and try not to get shot in the process. A <EM4>handheld tractor beam</EM4> would also be smart to bring along. \n\nStows out.
Mercenary
Long story, short - a Headhunter messed up real bad and now Citizens for Prosperity has gotten their hands on some data that could really do some damage to us. \n\nThe bastard is going to need some time to heal so that leaves it to you to clean up the mess. Can you go to [LOCATION] and destroy the servers they got stored there? I wanna make sure there's no chance of this info getting out there.\n\n-Stows out
Mercenary
Everyone has been talking about a new player named [TARGET] who is operating out of [LOCATION]. They've become a real concern for the Headhunters. \n\nIt's time to shut them down. \n\nHead over, take out [TARGET] and then clear out any fuel stores they have there to convince anyone remaining to leave. \n\nFigure after you pull this off, nobody will even remember their name.\n\n-Stows
Mercenary
A lotta wannabe gangs have stepped to the Headhunters over the years thinking that they could force their way into the system. We're still here. They aren't. But it seems the survivors of these groups have decided to band together and try again. Guess some people never learn.\n\nLatest group hit a couple of our convoys while on supply runs. Shouldn't be a surprise that the Judge wants to stomp them out quick. We've learned they're out near [LOCATION] and likely rearming for another attack. \n\nWe want you to go there and make them wish they died with their old gang.\n\nStows out
Mercenary
A lotta wannabe gangs have stepped to the Headhunters over the years thinking that they could force their way into the system. We're still here. They aren't. But it seems the survivors of these groups have decided to band together and try again. Guess some people never learn.\n\nLatest group hit a couple of our convoys while on supply runs. Shouldn't be a surprise that the Judge wants to stomp them out quick. We've learned they're out near [LOCATION] and likely rearming for another attack. \n\nWe want you to go there and make them wish they died with their old gang.\n\nStows out
Mercenary
A lotta wannabe gangs have stepped to the Headhunters over the years thinking that they could force their way into the system. We're still here. They aren't. But it seems the survivors of these groups have decided to band together and try again. Guess some people never learn.\n\nLatest group hit a couple of our convoys while on supply runs. Shouldn't be a surprise that the Judge wants to stomp them out quick. We've learned they're out near [LOCATION] and likely rearming for another attack. \n\nWe want you to go there and make them wish they died with their old gang.\n\nStows out
Mercenary
A lotta wannabe gangs have stepped to the Headhunters over the years thinking that they could force their way into the system. We're still here. They aren't. But it seems the survivors of these groups have decided to band together and try again. Guess some people never learn.\n\nLatest group hit a couple of our convoys while on supply runs. Shouldn't be a surprise that the Judge wants to stomp them out quick. We've learned they're out near [LOCATION] and likely rearming for another attack. \n\nWe want you to go there and make them wish they died with their old gang.\n\nStows out
Mercenary
We got big plans about to go down but unfortunately Citizens for Prosperity have people nearby at [LOCATION].\n\nSince I can't afford to have those bastards cockin' things up for us, I want you to go there and take out their power generators.\n\nShould keep them sidelined until we're done with our business. \n\n-Stows out
Mercenary
Local crew decided to hit one of our convoys and steal our shit. They got away, but we aren't gonna let them celebrate for long. I want you to head out to [LOCATION] where they got a base, blast them into ash, and get our stuff back. \n\nOnce you got the cargo, take it over to [DESTINATION] and we can all forget these assholes ever existed.\n\nStows out.
Mercenary
Local crew decided to hit one of our convoys and steal our shit. They got away, but we aren't gonna let them celebrate for long. I want you to head out to [LOCATION] where they got a base, blast them into ash, and get our stuff back. \n\nOnce you got the cargo, take it over to [DESTINATION] and we can all forget these assholes ever existed.\n\nStows out.
Mercenary
Got word of crew that's been pulling jobs and building a rep for themselves. Since they've said they don't want anything to do with Headhunters, we're looking to break 'em apart before they become a problem. Their leader is some punk named [TARGET] and we figure if they met the wrong end of a bullet, the rest of them would break apart.\n\nWe're told you can find [TARGET] around [LOCATION]. Head over and take care of it.\n\nThey shouldn't pose much of a problem to a pro like you.\n\nStows out.
Mercenary
Got word of crew that's been pulling jobs and building a rep for themselves. Since they've said they don't want anything to do with Headhunters, we're looking to break 'em apart before they become a problem. Their leader is some punk named [TARGET] and we figure if they met the wrong end of a bullet, the rest of them would break apart.\n\nWe're told you can find [TARGET] around [LOCATION]. Head over and take care of it.\n\nThey shouldn't pose much of a problem to a pro like you.\n\nStows out.
Mercenary
Got word of crew that's been pulling jobs and building a rep for themselves. Since they've said they don't want anything to do with Headhunters, we're looking to break 'em apart before they become a problem. Their leader is some punk named [TARGET] and we figure if they met the wrong end of a bullet, the rest of them would break apart.\n\nWe're told you can find [TARGET] around [LOCATION]. Head over and take care of it.\n\nThey shouldn't pose much of a problem to a pro like you.\n\nStows out.
Mercenary
Got word of crew that's been pulling jobs and building a rep for themselves. Since they've said they don't want anything to do with Headhunters, we're looking to break 'em apart before they become a problem. Their leader is some punk named [TARGET] and we figure if they met the wrong end of a bullet, the rest of them would break apart.\n\nWe're told you can find [TARGET] around [LOCATION]. Head over and take care of it.\n\nThey shouldn't pose much of a problem to a pro like you.\n\nStows out.
Mercenary
A band of hired guns has been sent to mess with our interests over at <EM4>[LOCATION]</EM4>. Seems someone has been tipped off that if the <EM>[OBJECTS]</EM4> there are destroyed that it will severely interrupt Headhunter operations in the area. That's a problem I want you to fix.\n\nNot gonna lie, theses mercs are no joke. It'd be foolish to go it alone. That’s why you’ll need to be fully supplied and find <EM>some trustworthy friends</EM> to fly at your wing.\n\nThis op needs to go off without a hitch, so I’m offering the main contractor <EM4>7 Council Scrip</EM4> for a job well done. \n\nStows out.
Mercenary
A band of hired guns has been sent to mess with our interests over at <EM4>[LOCATION]</EM4>. Seems someone has been tipped off that if the <EM>[OBJECTS]</EM4> there are destroyed that it will severely interrupt Headhunter operations in the area. That's a problem I want you to fix.\n\nNot gonna lie, theses mercs are no joke. It'd be foolish to go it alone. That’s why you’ll need to be fully supplied and find <EM>some trustworthy friends</EM> to fly at your wing.\n\nThis op needs to go off without a hitch, so I’m offering the main contractor <EM4>7 Council Scrip</EM4> for a job well done. \n\nStows out.
Mercenary
A band of hired guns has been sent to mess with our interests over at <EM4>[LOCATION]</EM4>. Seems someone has been tipped off that if the <EM>[OBJECTS]</EM4> there are destroyed that it will severely interrupt Headhunter operations in the area. That's a problem I want you to fix.\n\nNot gonna lie, theses mercs are no joke. It'd be foolish to go it alone. That’s why you’ll need to be fully supplied and find <EM>some trustworthy friends</EM> to fly at your wing.\n\nThis op needs to go off without a hitch, so I’m offering the main contractor <EM4>7 Council Scrip</EM4> for a job well done. \n\nStows out.
Mercenary
So, I thought we had done a good job of keeping things on the quiet side, but looks like the fact <EM4>[LOCATION]</EM4> has Headhunters ties has gotten out. Now there are some heavy operators causing major problems there, targeting the <EM>[OBJECTS]</EM4> and generally causing me a massive headache.\n\nWith the amount of firepower these interlopers are packing, you're gonna need to bring along a <EM4>crew of your own</EM4> to pull this off. Especially since I need you to be protecting any <EM4>friendly ships</EM4> that need help.\n\nThis op needs to go off without a hitch, so I’m offering the main contractor <EM4>6 Council Scrip</EM4> for a job well done. \n\nStows out.
Mercenary
So, I thought we had done a good job of keeping things on the quiet side, but looks like the fact <EM4>[LOCATION]</EM4> has Headhunters ties has gotten out. Now there are some heavy operators causing major problems there, targeting the <EM>[OBJECTS]</EM4> and generally causing me a massive headache.\n\nWith the amount of firepower these interlopers are packing, you're gonna need to bring along a <EM4>crew of your own</EM4> to pull this off. Especially since I need you to be protecting any <EM4>friendly ships</EM4> that need help.\n\nThis op needs to go off without a hitch, so I’m offering the main contractor <EM4>6 Council Scrip</EM4> for a job well done. \n\nStows out.
Mercenary
So, I thought we had done a good job of keeping things on the quiet side, but looks like the fact <EM4>[LOCATION]</EM4> has Headhunters ties has gotten out. Now there are some heavy operators causing major problems there, targeting the <EM>[OBJECTS]</EM4> and generally causing me a massive headache.\n\nWith the amount of firepower these interlopers are packing, you're gonna need to bring along a <EM4>crew of your own</EM4> to pull this off. Especially since I need you to be protecting any <EM4>friendly ships</EM4> that need help.\n\nThis op needs to go off without a hitch, so I’m offering the main contractor <EM4>6 Council Scrip</EM4> for a job well done. \n\nStows out.
Mercenary
Surprise, surprise. Seems like not everyone’s happy that the Headhunters are making inroads in Stanton. One crew in particular has been hitting our people and then scurrying back to <EM4>[LOCATION]</EM4>. \n\nWant you to go there and give ‘em a taste of their own medicine. Removing these lickboots should send a pretty clear message about what happens if you screw with us. \n\nStows out.
Mercenary
I won't get into the long and complicated politics of why I'm asking you to do this, but it's enough for you to know that I want it done. \n\nGo to [LOCATION] and blow up the XenoThreat fuel reserves there. It'll really be helping me out of a tight spot.\n\n-Stows
Mercenary
We've been trying to play nice with these Citizens for Prosperity people, but they've made it abundantly clear that we don't have a place in their 'safe system.' Their use of mercs for security have been causing all kinds of unreasonable violence like when this asshole [TARGET] opened fire on a group of settlers to drive them away from an outpost they'd been eyeing. So now the gloves are coming off.\n\nI need some hard workers to go hit [LOCATION] and take out [TARGET]. Odds are, they'll stay hidden until you prove you're enough of a threat, so make sure you do some damage.\n\nStows out.
Mercenary
Got a line on a XenoThreat that's been a pain in the ass. Not sure if you've heard the name, but [TARGET] is a scumbag even by XenoThreat standards. Vicious, sadistic, and a prick to boot. We want someone to punch their number. You up for it?\n\nLast word was that they were somewhere around [LOCATION]. Head there and take 'em out. Pretty simple.\n\nStows out.
Mercenary
Headhunters flying in and out of <EM4>[LOCATION]</EM4> are being harassed by some aggressive upstarts. Need them dealt with before they become a real pain in the ass. \n\nGet there and I’ll update you on what these pests are doing so you can hunt ‘em down. \n\nClear ‘em all out I’ll throw <EM4>2 Council Scrip</EM4> to whoever accepted this gig as a bonus.\n\n- Stows
Mercenary
Headhunters flying in and out of <EM4>[LOCATION]</EM4> are being harassed by some aggressive upstarts. Need them dealt with before they become a real pain in the ass. \n\nGet there and I’ll update you on what these pests are doing so you can hunt ‘em down. \n\nClear ‘em all out I’ll throw <EM4>2 Council Scrip</EM4> to whoever accepted this gig as a bonus.\n\n- Stows
Mercenary
Headhunters flying in and out of <EM4>[LOCATION]</EM4> are being harassed by some aggressive upstarts. Need them dealt with before they become a real pain in the ass. \n\nGet there and I’ll update you on what these pests are doing so you can hunt ‘em down. \n\nClear ‘em all out I’ll throw <EM4>2 Council Scrip</EM4> to whoever accepted this gig as a bonus.\n\n- Stows
Mercenary
Headhunters are looking for someone with the skills and crew to execute an elite op. A military frigate and escort ships are stalking one of our Clips around the system. Don’t know their intentions but it can’t be good. Figure while they’ve got their eyes focused on their prize, we get someone to gather a crew to hit ‘em. \n\nAlready got a spot picked out. If you get to <EM4>[LOCATION]</EM4> there’s an emission cloud that’s exactly what we need. Head there with friends, power down your ships, and wait for the <EM4>[TARGET]</EM4> and its escorts to pass by. \n\nWith a bonus of <EM4>16 Council Scrip</EM4> for the main contractor, payment alone should make this worth your while, but you can also keep anything you scrounge from the wreckage.\n\n- Stows
Mercenary
Headhunters are looking for someone with the skills and crew to execute an elite op. A military frigate and escort ships are stalking one of our Clips around the system. Don’t know their intentions but it can’t be good. Figure while they’ve got their eyes focused on their prize, we get someone to gather a crew to hit ‘em. \n\nAlready got a spot picked out. If you get to <EM4>[LOCATION]</EM4> there’s an emission cloud that’s exactly what we need. Head there with friends, power down your ships, and wait for the <EM4>[TARGET]</EM4> and its escorts to pass by. \n\nWith a bonus of <EM4>16 Council Scrip</EM4> for the main contractor, payment alone should make this worth your while, but you can also keep anything you scrounge from the wreckage.\n\n- Stows
Mercenary
Headhunters are looking for someone with the skills and crew to execute an elite op. A military frigate and escort ships are stalking one of our Clips around the system. Don’t know their intentions but it can’t be good. Figure while they’ve got their eyes focused on their prize, we get someone to gather a crew to hit ‘em. \n\nAlready got a spot picked out. If you get to <EM4>[LOCATION]</EM4> there’s an emission cloud that’s exactly what we need. Head there with friends, power down your ships, and wait for the <EM4>[TARGET]</EM4> and its escorts to pass by. \n\nWith a bonus of <EM4>16 Council Scrip</EM4> for the main contractor, payment alone should make this worth your while, but you can also keep anything you scrounge from the wreckage.\n\n- Stows
Mercenary
One of our pilots was supposed to bring a shipment back to us, but seems like he got into some trouble over at <EM4>[LOCATION]</EM4>. Either he got his brains blasted all over the cockpit, or freaked out and ditched his ship. For his sake, I hope it’s the first one so I don’t have the hunt this asshole down. What’s important right now is that our cargo’s just sitting out there.\n\nIf you’ve got a <EM4>heavy-duty tractor beam</EM4> and a decent ship, can you head over there and get our stuff? Chances are the assholes who attacked my pilot are still there, and I’m betting they’re pretty tough.\n\nIf you get out alive, take the cargo to the freight elevator at [DESTINATION] and I’ll get you paid.\n\nStows out.
Mercenary
One of our pilots was supposed to bring a shipment back to us, but seems like he got into some trouble over at <EM4>[LOCATION]</EM4>. Either he got his brains blasted all over the cockpit, or freaked out and ditched his ship. For his sake, I hope it’s the first one so I don’t have the hunt this asshole down. What’s important right now is that our cargo’s just sitting out there.\n\nIf you’ve got a <EM4>heavy-duty tractor beam</EM4> and a decent ship, can you head over there and get our stuff? Chances are the assholes who attacked my pilot are still there, and I’m betting they’re pretty tough.\n\nIf you get out alive, take the cargo to the freight elevator at [DESTINATION] and I’ll get you paid.\n\nStows out.
Mercenary
One of our pilots was supposed to bring a shipment back to us, but seems like he got into some trouble over at <EM4>[LOCATION]</EM4>. Either he got his brains blasted all over the cockpit, or freaked out and ditched his ship. For his sake, I hope it’s the first one so I don’t have the hunt this asshole down. What’s important right now is that our cargo’s just sitting out there.\n\nIf you’ve got a <EM4>heavy-duty tractor beam</EM4> and a decent ship, can you head over there and get our stuff? Chances are the assholes who attacked my pilot are still there, and I’m betting they’re pretty tough.\n\nIf you get out alive, take the cargo to the freight elevator at [DESTINATION] and I’ll get you paid.\n\nStows out.
Hauling
We’ve been using the old Hathor <EM4>[LOCATION1]</EM4> and <EM4>[LOCATION2]</EM4> as stashes, but it turns out some over-eager nullbrains sniffed them out and are trying to boost our shit for their own.\n\nLuckily, the goods are still there - for now. We need someone to visit that PAF and OLP, grab our stuff from the freight elevators, and take it to the freight elevator at <EM4>[DESTINATION]</EM4> where we should be able to keep it on ice. \n\nHere’s the list of what to grab. Don’t care what order you do ‘em in. Be sure to bring a ship that can store <EM4>32 SCU</EM4> at the very least. \n\n- [LOCATION 1] - [LOCATION 2] - [LOCATION 3]\n\nMake sure you’re ready to deal with whatever assholes you run across. A <EM4>handheld tractor beam</EM4> would also be smart to bring along. \n\nStows out.
Mercenary
Here’s the thing, I got a situation over at <EM4>[LOCATION]</EM4> and need someone with a brain between their ears to sort it out for me. Former pilot of mine thought he could cut a deal with another gang and unsurprisingly it didn’t work out for him. Now my cargo is sitting idle and being guarded by a whole bunch of nullbrains waiting for their hauler to come pick it up.\n\nNeed you to head there with a <EM4>heavy-duty tractor beam</EM4> and a strong crew to get my shit back before its gone for good.\n\nTake it all to the freight elevator at <EM4>[DESTINATION]</EM4> and I’ll give you a generous cut of the takings.\n\nStows out.
Mercenary
Here’s the thing, I got a situation over at <EM4>[LOCATION]</EM4> and need someone with a brain between their ears to sort it out for me. Former pilot of mine thought he could cut a deal with another gang and unsurprisingly it didn’t work out for him. Now my cargo is sitting idle and being guarded by a whole bunch of nullbrains waiting for their hauler to come pick it up.\n\nNeed you to head there with a <EM4>heavy-duty tractor beam</EM4> and a strong crew to get my shit back before its gone for good.\n\nTake it all to the freight elevator at <EM4>[DESTINATION]</EM4> and I’ll give you a generous cut of the takings.\n\nStows out.
Mercenary
Here’s the thing, I got a situation over at <EM4>[LOCATION]</EM4> and need someone with a brain between their ears to sort it out for me. Former pilot of mine thought he could cut a deal with another gang and unsurprisingly it didn’t work out for him. Now my cargo is sitting idle and being guarded by a whole bunch of nullbrains waiting for their hauler to come pick it up.\n\nNeed you to head there with a <EM4>heavy-duty tractor beam</EM4> and a strong crew to get my shit back before its gone for good.\n\nTake it all to the freight elevator at <EM4>[DESTINATION]</EM4> and I’ll give you a generous cut of the takings.\n\nStows out.
Mercenary
Can’t believe how many criminals are crawling around this damn system. Guess we’ll have to make some room for ourselves. \n\nGot a list of high-level leaders here. Nothing brings chaos and disorder to the existing gangs like a good decapitation attack. The next target is <EM4>[TARGET]</EM4>, who we’ve tracked to <EM4>[LOCATION]</EM4>. Feel like ghosting ‘em? \n\nThese old Hathor platform facilities are big and spread out. Doubt there’s a way to do this and not attract the attention of their foot soldiers. Ain’t gonna be easy but sure sounds like fun.\n\n- Stows
Bounty Hunter
Need you to move quick on this one. There's a XenoThreat lieutenant named [TARGET] who's popped up for air. Judge thinks this is a big chance to mess with XenoThreat's command by taking them out. I heard [TARGET] was spotted flying around [LOCATION], so get there quick before they disappear again.\n\nI'd bring some support, I doubt they'll go down without a fight. \n\nStows out.
Bounty Hunter
Need you to move quick on this one. There's a XenoThreat lieutenant named [TARGET] who's popped up for air. Judge thinks this is a big chance to mess with XenoThreat's command by taking them out. I heard [TARGET] was spotted flying around [LOCATION], so get there quick before they disappear again.\n\nI'd bring some support, I doubt they'll go down without a fight. \n\nStows out.
Bounty Hunter
Need you to move quick on this one. There's a XenoThreat lieutenant named [TARGET] who's popped up for air. Judge thinks this is a big chance to mess with XenoThreat's command by taking them out. I heard [TARGET] was spotted flying around [LOCATION], so get there quick before they disappear again.\n\nI'd bring some support, I doubt they'll go down without a fight. \n\nStows out.
Bounty Hunter
Need you to move quick on this one. There's a XenoThreat lieutenant named [TARGET] who's popped up for air. Judge thinks this is a big chance to mess with XenoThreat's command by taking them out. I heard [TARGET] was spotted flying around [LOCATION], so get there quick before they disappear again.\n\nI'd bring some support, I doubt they'll go down without a fight. \n\nStows out.
Mercenary
Looking for some hitters to go drop some violence on some local dipshits who've been pulling jobs in the system against Headhunters. We tried reaching out to explain the error of their ways, but they shot our messenger, so now we go with option B.\n\nYou'll find them holed up near [LOCATION]. Go there and repaint the walls with their blood.\n\nHave fun.\n\nStows out.
Mercenary
Just got word of an abandoned ship with a fat stack of cargo ripe for the pluckin’. If you’re interested, you’ll need to head to <EM4>[LOCATION]</EM4>. Word might have gotten around, so there’s probably some skags hanging around, but just ghost them and get the stash.\n\nBring the cargo to the freight elevator at [DESTINATION] and I’ll get you your creds.\n\nMake sure you got a <EM4>heavy-duty tractor beam</EM4> on you too, no idea how big or small that cargo is.\n\nStows out.
Mercenary
Just got word of an abandoned ship with a fat stack of cargo ripe for the pluckin’. If you’re interested, you’ll need to head to <EM4>[LOCATION]</EM4>. Word might have gotten around, so there’s probably some skags hanging around, but just ghost them and get the stash.\n\nBring the cargo to the freight elevator at [DESTINATION] and I’ll get you your creds.\n\nMake sure you got a <EM4>heavy-duty tractor beam</EM4> on you too, no idea how big or small that cargo is.\n\nStows out.
Mercenary
Just got word of an abandoned ship with a fat stack of cargo ripe for the pluckin’. If you’re interested, you’ll need to head to <EM4>[LOCATION]</EM4>. Word might have gotten around, so there’s probably some skags hanging around, but just ghost them and get the stash.\n\nBring the cargo to the freight elevator at [DESTINATION] and I’ll get you your creds.\n\nMake sure you got a <EM4>heavy-duty tractor beam</EM4> on you too, no idea how big or small that cargo is.\n\nStows out.
Mercenary
It's sad to say but we lost one of our outposts to XenoThreat. Appalling if you ask me, but that's why we're looking for someone who's got the time and ammunition to take it back.\n\nIf that's you, head over to [LOCATION] and take it back.\n\nStows out.
Mercenary
Word's come down through my bosses that we're settling old debts. I've got an open line on this old-time hitter named [TARGET] who's racked up a hefty kill list. We caught wind that they were hiding out with some people over at [LOCATION] who aren't the biggest fans of us, so they probably won't take kindly to you. [TARGET] is the target here, but you might have to mix it up with them.\n\nAgain, whenever we've tried to take out [TARGET], they've killed their killer. I feel like you'll fare better, but I'd bring backup if you got it.\n\nGood luck.\n\n-Stows
Mercenary
Headhunters didn't get to be what it is today by playing nice. We've tracked down the hideout of a bunch of scraggy upstarts that have been making inroads into our territory. Need you to send a message.\n\nHead to <EM4>[LOCATION]</EM4> and blow the crap out of their fuel tanks. They'll think twice about muscling in on our operations when their ships are grounded.\n\n-Stows out
Mercenary
Our partners at <EM4>[LOCATION]</EM4> need help. A rival outlaw crew are swarming the area and attacking the <EM4>[OBJECTS]</EM4> there. That’d be bad enough as is, but this site is absolutely critical to our future plans in the area and its damn important that it remains in working order.\n\nWith the scale of this attack and the skill of these pilots, there's no doubt that some <EM>reliable backup</EM> would serve you well. Gather your crew, fly out to the site, and stop these bootlicks before they can do any lasting damage. \n\nTo prove just how serious we are about getting this done right, the main contractor will earn <EM4>9 Council Scrip</EM4> for making sure absolutely nothing goes wrong.\n\n- Stow
Mercenary
Our partners at <EM4>[LOCATION]</EM4> need help. A rival outlaw crew are swarming the area and attacking the <EM4>[OBJECTS]</EM4> there. That’d be bad enough as is, but this site is absolutely critical to our future plans in the area and its damn important that it remains in working order.\n\nWith the scale of this attack and the skill of these pilots, there's no doubt that some <EM>reliable backup</EM> would serve you well. Gather your crew, fly out to the site, and stop these bootlicks before they can do any lasting damage. \n\nTo prove just how serious we are about getting this done right, the main contractor will earn <EM4>9 Council Scrip</EM4> for making sure absolutely nothing goes wrong.\n\n- Stow
Mercenary
Our partners at <EM4>[LOCATION]</EM4> need help. A rival outlaw crew are swarming the area and attacking the <EM4>[OBJECTS]</EM4> there. That’d be bad enough as is, but this site is absolutely critical to our future plans in the area and its damn important that it remains in working order.\n\nWith the scale of this attack and the skill of these pilots, there's no doubt that some <EM>reliable backup</EM> would serve you well. Gather your crew, fly out to the site, and stop these bootlicks before they can do any lasting damage. \n\nTo prove just how serious we are about getting this done right, the main contractor will earn <EM4>9 Council Scrip</EM4> for making sure absolutely nothing goes wrong.\n\n- Stow
Mercenary
The maintenance and reliable function of <EM4>[LOCATION]</EM4> is pretty darn important to the Headhunters, but this rival crew seems determined knock it out of contention. They're on site now, targeting <EM4>[OBJECTS]</EM4> there. \n\nProtecting the site, and any <EM4>friendly ships</EM4>, in the area is important enough that I want you to bring some <EM4>reliable backup along</EM4> when you go and terminate these nullbrains. \n\nTo prove just how serious we are about getting this done right, the main contractor will earn <EM4>6 Council Scrip</EM4> for making sure absolutely nothing goes wrong.\n\n- Stow
Mercenary
The maintenance and reliable function of <EM4>[LOCATION]</EM4> is pretty darn important to the Headhunters, but this rival crew seems determined knock it out of contention. They're on site now, targeting <EM4>[OBJECTS]</EM4> there. \n\nProtecting the site, and any <EM4>friendly ships</EM4>, in the area is important enough that I want you to bring some <EM4>reliable backup along</EM4> when you go and terminate these nullbrains. \n\nTo prove just how serious we are about getting this done right, the main contractor will earn <EM4>6 Council Scrip</EM4> for making sure absolutely nothing goes wrong.\n\n- Stow
Mercenary
The maintenance and reliable function of <EM4>[LOCATION]</EM4> is pretty darn important to the Headhunters, but this rival crew seems determined knock it out of contention. They're on site now, targeting <EM4>[OBJECTS]</EM4> there. \n\nProtecting the site, and any <EM4>friendly ships</EM4>, in the area is important enough that I want you to bring some <EM4>reliable backup along</EM4> when you go and terminate these nullbrains. \n\nTo prove just how serious we are about getting this done right, the main contractor will earn <EM4>6 Council Scrip</EM4> for making sure absolutely nothing goes wrong.\n\n- Stow
Hauling
You been doing good work for us, so I got a favor to ask. I'll still pay you, but it's a favor. Got some cargo that needs to get bounced from <EM4>[LOCATION]</EM4> to <EM4>[DESTINATION]</EM4> and the guy that was supposed to do it found himself on the wrong side of an airlock, but hey, shit still needs to get done.\n\nOnly thing is you'll need a ship that can carry <EM4>4 SCU cargo containers</EM4>. A <EM4>handheld tractor beam</EM4> would also be smart to bring along. \n\nIf you could sort it out for me, that'd be great.\n\n- Stows out
Hauling
You been doing good work for us, so I got a favor to ask. I'll still pay you, but it's a favor. Got some cargo that needs to get bounced from <EM4>[LOCATION]</EM4> to <EM4>[DESTINATION]</EM4> and the guy that was supposed to do it found himself on the wrong side of an airlock, but hey, shit still needs to get done.\n\nOnly thing is you'll need a ship that can carry <EM4>4 SCU cargo containers</EM4>. A <EM4>handheld tractor beam</EM4> would also be smart to bring along. \n\nIf you could sort it out for me, that'd be great.\n\n- Stows out
Hauling
You been doing good work for us, so I got a favor to ask. I'll still pay you, but it's a favor. Got some cargo that needs to get bounced from <EM4>[LOCATION]</EM4> to <EM4>[DESTINATION]</EM4> and the guy that was supposed to do it found himself on the wrong side of an airlock, but hey, shit still needs to get done.\n\nOnly thing is you'll need a ship that can carry <EM4>4 SCU cargo containers</EM4>. A <EM4>handheld tractor beam</EM4> would also be smart to bring along. \n\nIf you could sort it out for me, that'd be great.\n\n- Stows out
Hauling
You been doing good work for us, so I got a favor to ask. I'll still pay you, but it's a favor. Got some cargo that needs to get bounced from <EM4>[LOCATION]</EM4> to <EM4>[DESTINATION]</EM4> and the guy that was supposed to do it found himself on the wrong side of an airlock, but hey, shit still needs to get done.\n\nOnly thing is you'll need a ship that can carry <EM4>4 SCU cargo containers</EM4>. A <EM4>handheld tractor beam</EM4> would also be smart to bring along. \n\nIf you could sort it out for me, that'd be great.\n\n- Stows out
Mercenary
You busy? A promising prospect was doing a special run for me but ran into trouble with the People’s Alliance around <EM4>[LOCATION]</EM4>. This one’s on me. Knew they weren’t the best dogfighter but thought they could do this without running into any other ships. \n\nTold ‘em to hold tight and do everything they can to stay alive until support gets there. Shouldn’t be too much trouble for someone with your skillset. \n\n-Stows
Mercenary
Seems we got some upstarts trying to muscle in our operations by hitting a Headhunter ship near [LOCATION]. Not sure how they expected to get away with it.\n\nThey need to learn the hard way that's not how things work in Pyro. You up for heading over there and teaching these bastards a lesson?\n\n- Stows out
Mercenary
Just got word that a Headhunter over near [LOCATION] got roped into a fight and now they can't see it through. The idiot wants me to save their sorry ass.\n\nGuess I'm a soft touch, because I'm actually going to pay you to do it for me. What do you say? Wanna save a moron's life?\n\n-Stows
Mercenary
One of my pilots wasn't thinking straight and got themselves mixed up in a heap of trouble over at [LOCATION]. \n\nThe real kicker is the fool has a full hold. Can't really afford to lose the stuff they're carrying, so I'd appreciate it if you could go bail them out for me. \n\n- Stows out
Mercenary
Guess some folks just can’t dogfight. Sent a young prospect out on patrol, and am now being barraged with comms about how they’re barely hanging on. Had them update me with the details about who they’re up against and I damn near fell outta my chair laughing. \n\nIf this kid can’t handle a People’s Alliance ship, they sure ain’t ready for flight assignments. Appreciate it if you could save their hide anyway.\n\nIf you’re free, could you head over to <EM4>[LOCATION]</EM4> and show ‘em how it’s done?\n\n-Stows
Mercenary
Got word that Headhunters ships heading to <EM4>[LOCATION]</EM4> are coming under attack. Scans have revealed enemy forces in the wider region intent on targeting our ops. \n\nThere’s enough of them that it’s gonna take more than one person to clear away all that trash. If you can grab your gear and a few friends, I could really use you out there. \n\nThe specific attack areas and targets are evolving. Don’t worry about the details now. Just get there and I’ll let you know where you’re needed. \n\nHandle this right and I’ll give the main contractor a bonus <EM4>7 Council Scrip</EM4>.\n\n- Stows
Mercenary
Got word that Headhunters ships heading to <EM4>[LOCATION]</EM4> are coming under attack. Scans have revealed enemy forces in the wider region intent on targeting our ops. \n\nThere’s enough of them that it’s gonna take more than one person to clear away all that trash. If you can grab your gear and a few friends, I could really use you out there. \n\nThe specific attack areas and targets are evolving. Don’t worry about the details now. Just get there and I’ll let you know where you’re needed. \n\nHandle this right and I’ll give the main contractor a bonus <EM4>7 Council Scrip</EM4>.\n\n- Stows
Mercenary
Got word that Headhunters ships heading to <EM4>[LOCATION]</EM4> are coming under attack. Scans have revealed enemy forces in the wider region intent on targeting our ops. \n\nThere’s enough of them that it’s gonna take more than one person to clear away all that trash. If you can grab your gear and a few friends, I could really use you out there. \n\nThe specific attack areas and targets are evolving. Don’t worry about the details now. Just get there and I’ll let you know where you’re needed. \n\nHandle this right and I’ll give the main contractor a bonus <EM4>7 Council Scrip</EM4>.\n\n- Stows
Mercenary
One of our people stumbled across a group of XenoThreat hiding out over near [LOCATION]. Not sure if they're dug in or just passing through, but we want to hit them before they move.\n\nMaybe bring some people if you got 'em because XenoThreat don't tend to go down easy. Get there and remind them who the power is in this system.\n\nStows out.
Mercenary
Got a big one here. We need a team to head out to [LOCATION]. Word is CFP are dug in at three different clusters in the area. Our judge wants them all cleared out. Seems one of their mercs, a real mean skag named [TARGET], is holed up at one of them. We want you to go there, clear them all out and take out [TARGET].\n\nGet yourself a nice little payday in the process.\n\nStows out.
Bounty Hunter
CFP Security forces have been attacking locals and we're looking to balance the scales. Caught wind of one in particular named [TARGET] who's been causing some damage and we need them taken out.\n\nYou can find them flying around [LOCATION]. Go introduce yourself.\n\nStows out.
Bounty Hunter
CFP Security forces have been attacking locals and we're looking to balance the scales. Caught wind of one in particular named [TARGET] who's been causing some damage and we need them taken out.\n\nYou can find them flying around [LOCATION]. Go introduce yourself.\n\nStows out.
Bounty Hunter
CFP Security forces have been attacking locals and we're looking to balance the scales. Caught wind of one in particular named [TARGET] who's been causing some damage and we need them taken out.\n\nYou can find them flying around [LOCATION]. Go introduce yourself.\n\nStows out.
Bounty Hunter
CFP Security forces have been attacking locals and we're looking to balance the scales. Caught wind of one in particular named [TARGET] who's been causing some damage and we need them taken out.\n\nYou can find them flying around [LOCATION]. Go introduce yourself.\n\nStows out.
Mercenary
These XenoThreat assholes are like aloprats. Every time you thing you wipe them out, they just pop back up again. They seem to be back to their usual shit and trying to put together something big. No idea what, but we've been cleared to stop it before it starts.\n\nA group of XenoThreat biggies are supposedly meeting at [LOCATION] to plan or just rage or whatever it is they do, but we're gonna bust it up. Or you are.\n\nHead over there and wipe out everyone you find. Sure enough I'm sure the biggies will jump into the fight. That's what they always do.\n\nThis'll be a tough one. As much as I hate XenoThreat, they're damn good in a fight, so watch yourself and bring help if you can.\n\nStows out.
Mercenary
These XenoThreat assholes are like aloprats. Every time you thing you wipe them out, they just pop back up again. They seem to be back to their usual shit and trying to put together something big. No idea what, but we've been cleared to stop it before it starts.\n\nA group of XenoThreat biggies are supposedly meeting at [LOCATION] to plan or just rage or whatever it is they do, but we're gonna bust it up. Or you are.\n\nHead over there and wipe out everyone you find. Sure enough I'm sure the biggies will jump into the fight. That's what they always do.\n\nThis'll be a tough one. As much as I hate XenoThreat, they're damn good in a fight, so watch yourself and bring help if you can.\n\nStows out.
Mercenary
Need someone to sweep [LOCATION]. CFP security forces seized the outpost from a group of locals that'd been there for years. Beat the hell out of 'em from what I heard, so they came to Headhunters asking for revenge. \n\nNeed it done fast and clean. \n\nStows out.
Mercenary
Got some asshole’s trying to push us out of the system. You up for pushing back?\n\nSee, there are some folks who really don’t want us here, and have started sending out hunting parties of five to seven ships, often with a bigger gun ship, to places where we’re building up our presence. Time for us to show that we’re here to stay. \n\nI’ve strung together a few spots starting at the <EM4>location marker</EM4> on your HUD where we’re seeing the most hostile encounters. Need you to visit each one and scan to see if we can bait them into a fight.\n\nKnow this is going to be a hard one, so don't be cocky and try to go it alone. If I were you, I'd bring at least <EM4>three friends</EM4> onboard for support. To make it worth your while, I'm promising a bonus of <EM4>16 Council Scrip</EM4> to the main contractor that pulls it off. \n\n- Stows
Mercenary
Got some asshole’s trying to push us out of the system. You up for pushing back?\n\nSee, there are some folks who really don’t want us here, and have started sending out hunting parties of five to seven ships, often with a bigger gun ship, to places where we’re building up our presence. Time for us to show that we’re here to stay. \n\nI’ve strung together a few spots starting at the <EM4>location marker</EM4> on your HUD where we’re seeing the most hostile encounters. Need you to visit each one and scan to see if we can bait them into a fight.\n\nKnow this is going to be a hard one, so don't be cocky and try to go it alone. If I were you, I'd bring at least <EM4>three friends</EM4> onboard for support. To make it worth your while, I'm promising a bonus of <EM4>16 Council Scrip</EM4> to the main contractor that pulls it off. \n\n- Stows
Mercenary
Got some asshole’s trying to push us out of the system. You up for pushing back?\n\nSee, there are some folks who really don’t want us here, and have started sending out hunting parties of five to seven ships, often with a bigger gun ship, to places where we’re building up our presence. Time for us to show that we’re here to stay. \n\nI’ve strung together a few spots starting at the <EM4>location marker</EM4> on your HUD where we’re seeing the most hostile encounters. Need you to visit each one and scan to see if we can bait them into a fight.\n\nKnow this is going to be a hard one, so don't be cocky and try to go it alone. If I were you, I'd bring at least <EM4>three friends</EM4> onboard for support. To make it worth your while, I'm promising a bonus of <EM4>16 Council Scrip</EM4> to the main contractor that pulls it off. \n\n- Stows
Mercenary
Looking for a hauler to pick up some cargo for me. Thing is, there’s a catch.\n\nThe cargo’s in the back of an abandoned ship located at <EM4>[LOCATION]</EM4>. As you may have figured, this ain’t our cargo, but it sure as hell doesn’t deserve to go to anyone else. I’ll be damned if those CFP assholes get their hands on it before we do.\n\nBe lucky as hell if we were the first to know about this, but I’d wager there’s gonna be more ships swarming around there than flies on a kopion carcass. If you got some pals you can trust, bring them along and ghost those assholes. And don’t forget your <EM4>heavy-duty tractor beam</EM4> of course.\n\nYou manage to get that cargo and bring it to the freight elevator at <EM4>[DESTINATION]</EM4>, I can get you a nice cut of the sale.\n\nStows out.
Mercenary
Looking for a hauler to pick up some cargo for me. Thing is, there’s a catch.\n\nThe cargo’s in the back of an abandoned ship located at <EM4>[LOCATION]</EM4>. As you may have figured, this ain’t our cargo, but it sure as hell doesn’t deserve to go to anyone else. I’ll be damned if those CFP assholes get their hands on it before we do.\n\nBe lucky as hell if we were the first to know about this, but I’d wager there’s gonna be more ships swarming around there than flies on a kopion carcass. If you got some pals you can trust, bring them along and ghost those assholes. And don’t forget your <EM4>heavy-duty tractor beam</EM4> of course.\n\nYou manage to get that cargo and bring it to the freight elevator at <EM4>[DESTINATION]</EM4>, I can get you a nice cut of the sale.\n\nStows out.
Mercenary
Looking for a hauler to pick up some cargo for me. Thing is, there’s a catch.\n\nThe cargo’s in the back of an abandoned ship located at <EM4>[LOCATION]</EM4>. As you may have figured, this ain’t our cargo, but it sure as hell doesn’t deserve to go to anyone else. I’ll be damned if those CFP assholes get their hands on it before we do.\n\nBe lucky as hell if we were the first to know about this, but I’d wager there’s gonna be more ships swarming around there than flies on a kopion carcass. If you got some pals you can trust, bring them along and ghost those assholes. And don’t forget your <EM4>heavy-duty tractor beam</EM4> of course.\n\nYou manage to get that cargo and bring it to the freight elevator at <EM4>[DESTINATION]</EM4>, I can get you a nice cut of the sale.\n\nStows out.
Mercenary
You don't need all the details, but Headhunters have an interest in what happens over at <EM4>[LOCATION]</EM4> and I just got word they're being harassed by some aggressive upstarts. \n\nThe dumb sods are trying to cripple the place by taking out their <EM>[OBJECTS]</EM4>. I'm not having it. \n\nGet there and provide some protection before everything gets destroyed. These chumps are lightweights so shouldn't be too much of a problem for you to handle. \n\nClear ‘em all out I’ll throw <EM4>2 Council Scrip</EM4> to whoever accepted this gig as a bonus.\n\n- Stows
Mercenary
You don't need all the details, but Headhunters have an interest in what happens over at <EM4>[LOCATION]</EM4> and I just got word they're being harassed by some aggressive upstarts. \n\nThe dumb sods are trying to cripple the place by taking out their <EM>[OBJECTS]</EM4>. I'm not having it. \n\nGet there and provide some protection before everything gets destroyed. These chumps are lightweights so shouldn't be too much of a problem for you to handle. \n\nClear ‘em all out I’ll throw <EM4>2 Council Scrip</EM4> to whoever accepted this gig as a bonus.\n\n- Stows
Mercenary
You don't need all the details, but Headhunters have an interest in what happens over at <EM4>[LOCATION]</EM4> and I just got word they're being harassed by some aggressive upstarts. \n\nThe dumb sods are trying to cripple the place by taking out their <EM>[OBJECTS]</EM4>. I'm not having it. \n\nGet there and provide some protection before everything gets destroyed. These chumps are lightweights so shouldn't be too much of a problem for you to handle. \n\nClear ‘em all out I’ll throw <EM4>2 Council Scrip</EM4> to whoever accepted this gig as a bonus.\n\n- Stows
Mercenary
I won't bore you with the nitty gritty, but trust me when I say that <EM4>[LOCATION]</EM4> is important to the Headhunters. So imagine how pissed I am to learn that they're being harassed by some aggressive upstarts who are hellbent on taking out their <EM>[OBJECTS]</EM4>. It won't stand. \n\nGet there and provide some protection before everything gets destroyed, including <EM4>any friendly ships</EM4> in the area. Nullbrains like these hopefully won't pose too much of a challenge to a rising star like yourself.\n\nClear ‘em all out I’ll throw <EM4>2 Council Scrip</EM4> to whoever accepted this gig.\n\n- Stows
Mercenary
I won't bore you with the nitty gritty, but trust me when I say that <EM4>[LOCATION]</EM4> is important to the Headhunters. So imagine how pissed I am to learn that they're being harassed by some aggressive upstarts who are hellbent on taking out their <EM>[OBJECTS]</EM4>. It won't stand. \n\nGet there and provide some protection before everything gets destroyed, including <EM4>any friendly ships</EM4> in the area. Nullbrains like these hopefully won't pose too much of a challenge to a rising star like yourself.\n\nClear ‘em all out I’ll throw <EM4>2 Council Scrip</EM4> to whoever accepted this gig.\n\n- Stows
Mercenary
I won't bore you with the nitty gritty, but trust me when I say that <EM4>[LOCATION]</EM4> is important to the Headhunters. So imagine how pissed I am to learn that they're being harassed by some aggressive upstarts who are hellbent on taking out their <EM>[OBJECTS]</EM4>. It won't stand. \n\nGet there and provide some protection before everything gets destroyed, including <EM4>any friendly ships</EM4> in the area. Nullbrains like these hopefully won't pose too much of a challenge to a rising star like yourself.\n\nClear ‘em all out I’ll throw <EM4>2 Council Scrip</EM4> to whoever accepted this gig.\n\n- Stows
Bounty Hunter
Need another CFP ship taken out. It belongs to [TARGET], who's been driving locals out of their homes if they don't accept Citizens for Prosperity help. They're a real piece of work and we've been given the go-ahead to take them down.\n\nTheir ship was spotted around [LOCATION], so head out there and do the deed.\n\nStows out.
Bounty Hunter
Need another CFP ship taken out. It belongs to [TARGET], who's been driving locals out of their homes if they don't accept Citizens for Prosperity help. They're a real piece of work and we've been given the go-ahead to take them down.\n\nTheir ship was spotted around [LOCATION], so head out there and do the deed.\n\nStows out.
Bounty Hunter
Need another CFP ship taken out. It belongs to [TARGET], who's been driving locals out of their homes if they don't accept Citizens for Prosperity help. They're a real piece of work and we've been given the go-ahead to take them down.\n\nTheir ship was spotted around [LOCATION], so head out there and do the deed.\n\nStows out.
Bounty Hunter
Need another CFP ship taken out. It belongs to [TARGET], who's been driving locals out of their homes if they don't accept Citizens for Prosperity help. They're a real piece of work and we've been given the go-ahead to take them down.\n\nTheir ship was spotted around [LOCATION], so head out there and do the deed.\n\nStows out.
Mercenary
Looking for any hitters available for a quick gig. Over at [LOCATION], they're getting hit by some geniuses led by [TARGET]. We've tussled against [TARGET] in the past so it's no surprise they haven't wised up. \n\nWe want you to head there and take them down. Kill whoever you like, but [TARGET] should be your focus.\n\nStows out.
Mercenary
Got a few scavs that have rooted themselves into [LOCATION]. We have our own plans there and need the place cleared out. \n\nThat's why I want you to ho and turn off their power. Let's see if that doesn't cause these rats to abandon the place for good.\n\n-Stows
Maintenance
Sending a call out to anyone nearby. Got a pretty heavy work order for one of our outposts at <EM4>[LOCATION]</EM4>. Sounds like we need <EM4>six fuses</EM4> fixed. You'll also need a <EM4>salvaging tool</EM4> with <EM4>enough RMC to patch up about five pipes</EM4> to stop the place from falling apart.\n\nIf you bring all the shit needed to patch them up, we'll pay you out.\n\nHopefully you know what you're doing, but just in case, the <EM4>“Guide to Maintenance”</EM4> in your mobiGlas Journal might be worth a look.\n\nStows out.
Maintenance
Down at <EM4>[LOCATION]</EM4>, the place got utterly smashed in a storm and needs some serious patchwork.\n\nIf anyone out there has a <EM4>bunch of fuses</EM4> (I hear <EM4>six</EM4> should be plenty), a <EM4>salvaging tool</EM4>, and <EM4>enough RMC cans to deal with eight or so messed up pipes</EM4>, we'll hook you up with some creds to do the fix.\n\nHopefully you know what you're doing, but just in case, the <EM4>“Guide to Maintenance”</EM4> in your mobiGlas Journal might be worth a look.\n\nStows out.
Maintenance
Hey if you’re reading this, we need a hand. An outpost of ours down at <EM4>[LOCATION]</EM4> got hit by a nasty storm and suffered some damage. None of our usual techs are available (or alive) to swing by so we wanna hire someone to go fix some fuses (no idea how many but <EM4>no more than three</EM4> I think). If you can bring a <EM4>salvaging tool</EM4> with <EM4>enough RMC canisters to sort out around three pipes</EM4>, we should be good.\n\nHopefully you know what you're doing, but just in case, the <EM4>“Guide to Maintenance”</EM4> in your mobiGlas Journal might be worth a look.\n\nStows out.
Maintenance
Hey if you’re reading this, we need a hand. An outpost of ours down at <EM4>[LOCATION]</EM4> got hit by a nasty storm and suffered some damage. None of our usual techs are available (or alive) to swing by so we wanna hire someone to go fix some fuses (no idea how many but <EM4>no more than three</EM4> I think). If you can bring a <EM4>salvaging tool</EM4> with <EM4>enough RMC canisters to sort out around three pipes</EM4>, we should be good.\n\nHopefully you know what you're doing, but just in case, the <EM4>“Guide to Maintenance”</EM4> in your mobiGlas Journal might be worth a look.\n\nStows out.
Delivery
Got a bunch of boxes sitting at <EM4>[LOCATION]</EM4> that have to be moved to <EM4>[DESTINATION]</EM4>. Seems easy enough, right? Well, guess it ain’t. \n\nThe idiot who was supposed to move these things threw out his back trying to carry all of ‘em at once. So, you know, maybe bring a <EM4> handheld tractor beam</EM4> and try taking ‘em one at a time like a normal person. But, hey, don’t let me tell you how to do your job. Just get it done. \n\nStows out.
Delivery
Got a bunch of boxes sitting at <EM4>[LOCATION]</EM4> that have to be moved to <EM4>[DESTINATION]</EM4>. Seems easy enough, right? Well, guess it ain’t. \n\nThe idiot who was supposed to move these things threw out his back trying to carry all of ‘em at once. So, you know, maybe bring a <EM4> handheld tractor beam</EM4> and try taking ‘em one at a time like a normal person. But, hey, don’t let me tell you how to do your job. Just get it done. \n\nStows out.
Delivery
Got a bunch of boxes sitting at <EM4>[LOCATION]</EM4> that have to be moved to <EM4>[DESTINATION]</EM4>. Seems easy enough, right? Well, guess it ain’t. \n\nThe idiot who was supposed to move these things threw out his back trying to carry all of ‘em at once. So, you know, maybe bring a <EM4> handheld tractor beam</EM4> and try taking ‘em one at a time like a normal person. But, hey, don’t let me tell you how to do your job. Just get it done. \n\nStows out.
Mercenary
I’ve noticed an uptick in attacks on Headhunter ships and it's got me feelin' jumpy. Got an important resupply shipment that we can’t afford to lose, and need help determining what route to send it. I’ve strung together a few potential spots that I’d set up in if I was gonna hit ‘em. Any chance you could visit and clear out any lowlifes that may be hiding there? \n\nThe route starts at the <EM4>location marker</EM4> on your HUD. After you scan it and clear whatever’s there, I’ll send you to a few other areas that could work. I’ve been hearing people have been rolling through these spots, so would be smart to <EM4>bring a friend</EM4> to watch your back.\n\nYou make it to the end and I'll give the main contractor a bonus <EM4>14 Council Scrip</EM4> as thanks. \n\n- Stows
Mercenary
I’ve noticed an uptick in attacks on Headhunter ships and it's got me feelin' jumpy. Got an important resupply shipment that we can’t afford to lose, and need help determining what route to send it. I’ve strung together a few potential spots that I’d set up in if I was gonna hit ‘em. Any chance you could visit and clear out any lowlifes that may be hiding there? \n\nThe route starts at the <EM4>location marker</EM4> on your HUD. After you scan it and clear whatever’s there, I’ll send you to a few other areas that could work. I’ve been hearing people have been rolling through these spots, so would be smart to <EM4>bring a friend</EM4> to watch your back.\n\nYou make it to the end and I'll give the main contractor a bonus <EM4>14 Council Scrip</EM4> as thanks. \n\n- Stows
Mercenary
I’ve noticed an uptick in attacks on Headhunter ships and it's got me feelin' jumpy. Got an important resupply shipment that we can’t afford to lose, and need help determining what route to send it. I’ve strung together a few potential spots that I’d set up in if I was gonna hit ‘em. Any chance you could visit and clear out any lowlifes that may be hiding there? \n\nThe route starts at the <EM4>location marker</EM4> on your HUD. After you scan it and clear whatever’s there, I’ll send you to a few other areas that could work. I’ve been hearing people have been rolling through these spots, so would be smart to <EM4>bring a friend</EM4> to watch your back.\n\nYou make it to the end and I'll give the main contractor a bonus <EM4>14 Council Scrip</EM4> as thanks. \n\n- Stows
Mercenary
Got ourselves in a real mess here. A Headhunters ship on an important mission got attacked near <EM4>[LOCATION]</EM4>. Can’t get too into the specifics but it’s absolutely vital that they survive. The People’s Alliance know this too because they’re throwing everything they can at ‘em.\n\nNot gonna pull any punches. This is a serious-ass situation that many wouldn’t survive. If you do, I’ll sing your praises and make sure you’re paid well. \n\n-Stows
Mercenary
Here's the deal. Some of those mercs that CFP hired as security went and shot up some Headhunters that were just moving through the system. They weren't even doing anything, just flying.\n\nAnyway, we tracked them back to [LOCATION] and want to dish out some payback. Grab your gear and be our weapon, we'll make it worth your while.\n\n- Stows
Mercenary
Need an available trigger to take down a target in a CFP outpost. They're a real piece of work named [TARGET]. Old school merc filled with lead-pipe cruelty. \n\nHeard they're posted over at [LOCATION]. Swing by and take them out. Try not to cause too much damage. They're the target, not anyone else.\n\nStows out.
Mercenary
Need an available trigger to take down a target in a CFP outpost. They're a real piece of work named [TARGET]. Old school merc filled with lead-pipe cruelty. \n\nHeard they're posted over at [LOCATION]. Swing by and take them out. Try not to cause too much damage. They're the target, not anyone else.\n\nStows out.
Mercenary
Need an available trigger to take down a target in a CFP outpost. They're a real piece of work named [TARGET]. Old school merc filled with lead-pipe cruelty. \n\nHeard they're posted over at [LOCATION]. Swing by and take them out. Try not to cause too much damage. They're the target, not anyone else.\n\nStows out.
Mercenary
Need someone taken care of. They're holed up near [LOCATION]. Not sure if you care who they are, but their name's [TARGET]. Not much to tell, local thug who killed someone who was connected.\n\nThey've been on the run, so they're gonna be skittish. I'd approach with caution.\n\nStows out.
Mercenary
So here's the deal, we got some small time dirtbags who think they're hotshots running out of a base near [LOCATION]. I don't know what toxic shit they're drinking but they thought it'd be a good idea to step to some Headhunter Clips. Killed one, injured three more. So I'm looking to send someone there to blast their ambition right out of their skulls.\n\nHead over and get it done. You'll get a nice bump of creds for it.\n\n- Stows
Mercenary
So here's the deal, we got some small time dirtbags who think they're hotshots running out of a base near [LOCATION]. I don't know what toxic shit they're drinking but they thought it'd be a good idea to step to some Headhunter Clips. Killed one, injured three more. So I'm looking to send someone there to blast their ambition right out of their skulls.\n\nHead over and get it done. You'll get a nice bump of creds for it.\n\n- Stows
Mercenary
Got a crew that's been hitting Headhunter ships lately. Their leader's a real piece of work named [TARGET]. We've tracked them to [LOCATION], so we're looking for someone to put them down for good.\n\nThis group likes to fight, but shouldn't be a problem for someone like you. \n\nGet over there and get it done.\n\nStows out.
Mercenary
Got a crew that's been hitting Headhunter ships lately. Their leader's a real piece of work named [TARGET]. We've tracked them to [LOCATION], so we're looking for someone to put them down for good.\n\nThis group likes to fight, but shouldn't be a problem for someone like you. \n\nGet over there and get it done.\n\nStows out.
Mercenary
Some competition has taken root at [LOCATION] and they've really been gumming up the works for our operations in the area.\n\nNow part of me sees some potential in the upstarts so I'm hoping to bring them into fold, but at the same time, I can't really afford to have them flying around causing trouble.\n\nInstead, I want you to go and blow up their fuel tanks. That should keep them grounded long enough for me to talk some sense into their thick heads.\n\n-Stows out
Mercenary
We've heard news that a new gang are planning an attack on a place over at <EM4>[LOCATION]</EM4>. They figure if they can take out the fuel supplies there then it's theirs for the taking.\n\nBut little do they know that we're gonna send you in first to blow the fuel tanks so we can claim the place before they do. If it all goes to plan, we can clear the location out and stick it to that gang at the same time. Two birds, one stone.\n\nOnly problem is this place is armed to the teeth. Bring a crew and get those fuel tanks out of action. We'll take care of the rest.\n\n-Stows out
Mercenary
Headhunters are launching an attack near [LOCATION]. This ex-Marine asshole named [TARGET] has been sending their mercs to clear out nearby encampments if they don't surrender their weapons.\n\nWhile all the security have been greenlit, [TARGET] has been singled out. In their last raid, they beat a squatter to death for talking back. Turns out that squatter was the cousin of one of our Clips, so they're paying extra to make sure justice is done.\n\nWatch yourself though, [TARGET] may be a scumbag who has this coming, they're still ex-military so they won't be easy to take down.\n\n-Stows
Mercenary
This shit saddens me. Not sure if you've ever crossed paths with [TARGET] in your dealings with us. Thought they were a real good one. Been with the Headhunters for years, but something must have happened because they went running to CFP for protection. Sold out some of our brothers and sisters along the way.\n\nAll the Judges are furious and wants blood. That's where you come in. Go to [LOCATION], find [TARGET], and kill them.\n\nDoesn't have to be anything fancy. Just want the result.\n\nDamn shame.\n\nStows out.
Bounty Hunter
Got a platinum target that needs to get taken down. [TARGET] is a heavy hitter who's one of the people running security for Citizens for Prosperity. Although [TARGET] might have forgotten, the Headhunters remember their work with a merc company a few years ago that lead to the deaths of five brothers and sisters. We want blood for blood.\n\nThey've been spotted poking around [LOCATION], so you should still be able to find them there.\n\nThey're a mean bastard, so bring some friends but make sure they end up dead.\n\nStows out.
Bounty Hunter
Got a platinum target that needs to get taken down. [TARGET] is a heavy hitter who's one of the people running security for Citizens for Prosperity. Although [TARGET] might have forgotten, the Headhunters remember their work with a merc company a few years ago that lead to the deaths of five brothers and sisters. We want blood for blood.\n\nThey've been spotted poking around [LOCATION], so you should still be able to find them there.\n\nThey're a mean bastard, so bring some friends but make sure they end up dead.\n\nStows out.
Bounty Hunter
Got a platinum target that needs to get taken down. [TARGET] is a heavy hitter who's one of the people running security for Citizens for Prosperity. Although [TARGET] might have forgotten, the Headhunters remember their work with a merc company a few years ago that lead to the deaths of five brothers and sisters. We want blood for blood.\n\nThey've been spotted poking around [LOCATION], so you should still be able to find them there.\n\nThey're a mean bastard, so bring some friends but make sure they end up dead.\n\nStows out.
Bounty Hunter
Got a platinum target that needs to get taken down. [TARGET] is a heavy hitter who's one of the people running security for Citizens for Prosperity. Although [TARGET] might have forgotten, the Headhunters remember their work with a merc company a few years ago that lead to the deaths of five brothers and sisters. We want blood for blood.\n\nThey've been spotted poking around [LOCATION], so you should still be able to find them there.\n\nThey're a mean bastard, so bring some friends but make sure they end up dead.\n\nStows out.
Mercenary
Some morons with some seriously inflated notion of their place in 'verse made the damn foolish choice of attacking the <EM>[OBJECTS]</EM4> at <EM4>[LOCATION]</EM4>. We've got some things in play over there so we can’t let ‘em get away with it.\n\nIf you're interesting in helpin' out, get there and deal with these luggers before they can do too much damage. Don't figure you'll break too much of a sweat dealin' with them.\n\nAlso, I’ll sweeten the pot by giving the main contractor <EM4>3 Council Scrip</EM4> just to show my appreciation. \n\nStows out.
Mercenary
Some morons with some seriously inflated notion of their place in 'verse made the damn foolish choice of attacking the <EM>[OBJECTS]</EM4> at <EM4>[LOCATION]</EM4>. We've got some things in play over there so we can’t let ‘em get away with it.\n\nIf you're interesting in helpin' out, get there and deal with these luggers before they can do too much damage. Don't figure you'll break too much of a sweat dealin' with them.\n\nAlso, I’ll sweeten the pot by giving the main contractor <EM4>3 Council Scrip</EM4> just to show my appreciation. \n\nStows out.
Mercenary
Some morons with some seriously inflated notion of their place in 'verse made the damn foolish choice of attacking the <EM>[OBJECTS]</EM4> at <EM4>[LOCATION]</EM4>. We've got some things in play over there so we can’t let ‘em get away with it.\n\nIf you're interesting in helpin' out, get there and deal with these luggers before they can do too much damage. Don't figure you'll break too much of a sweat dealin' with them.\n\nAlso, I’ll sweeten the pot by giving the main contractor <EM4>3 Council Scrip</EM4> just to show my appreciation. \n\nStows out.
Mercenary
Some idiots with a deathwish are attacking our ships around <EM4>[LOCATION]</EM4>. Can’t let ‘em do that without paying the price. Want to do the honors?\n\nIf so, head out and get after ‘em. The crew there is tracking the attacker’s movements and I’ll pass along situational updates as they come in. \n\nAlso, I’ll sweeten the pot by giving the main contractor a bonus of <EM4>3 Council Scrip</EM4> just to show my appreciation. \n\nStows out.
Mercenary
Some idiots with a deathwish are attacking our ships around <EM4>[LOCATION]</EM4>. Can’t let ‘em do that without paying the price. Want to do the honors?\n\nIf so, head out and get after ‘em. The crew there is tracking the attacker’s movements and I’ll pass along situational updates as they come in. \n\nAlso, I’ll sweeten the pot by giving the main contractor a bonus of <EM4>3 Council Scrip</EM4> just to show my appreciation. \n\nStows out.
Mercenary
Some idiots with a deathwish are attacking our ships around <EM4>[LOCATION]</EM4>. Can’t let ‘em do that without paying the price. Want to do the honors?\n\nIf so, head out and get after ‘em. The crew there is tracking the attacker’s movements and I’ll pass along situational updates as they come in. \n\nAlso, I’ll sweeten the pot by giving the main contractor a bonus of <EM4>3 Council Scrip</EM4> just to show my appreciation. \n\nStows out.
Mercenary
I was having a shite day, and it just got worse. Our interests over at <EM4>[LOCATION]</EM4> comm'd to let me know that their <EM>[OBJECTS]</EM4> are under attack by these no-name hoods looking to stake a claim.\n\nYou're gonna go there for me and protect the place, including any <EM4>friendly ships</EM4> unfortunate enough to be caught in the crossfire. Don't think putting these wannabees in their place will be too tricky for someone like you. \n\nAlso, I’ll sweeten the pot by giving the main contractor <EM4>3 Council Scrip</EM4> just to show my appreciation. \n\nStows out.
Mercenary
I was having a shite day, and it just got worse. Our interests over at <EM4>[LOCATION]</EM4> comm'd to let me know that their <EM>[OBJECTS]</EM4> are under attack by these no-name hoods looking to stake a claim.\n\nYou're gonna go there for me and protect the place, including any <EM4>friendly ships</EM4> unfortunate enough to be caught in the crossfire. Don't think putting these wannabees in their place will be too tricky for someone like you. \n\nAlso, I’ll sweeten the pot by giving the main contractor <EM4>3 Council Scrip</EM4> just to show my appreciation. \n\nStows out.
Mercenary
I was having a shite day, and it just got worse. Our interests over at <EM4>[LOCATION]</EM4> comm'd to let me know that their <EM>[OBJECTS]</EM4> are under attack by these no-name hoods looking to stake a claim.\n\nYou're gonna go there for me and protect the place, including any <EM4>friendly ships</EM4> unfortunate enough to be caught in the crossfire. Don't think putting these wannabees in their place will be too tricky for someone like you. \n\nAlso, I’ll sweeten the pot by giving the main contractor <EM4>3 Council Scrip</EM4> just to show my appreciation. \n\nStows out.
Mercenary
I'm so mad right now I can barely see straight. A Headhunter who I thought I could trust just went over to the XenoThreat. Yeah, aliens killed your family. Shit sucks, but you don't turn your back on your people. \n\nTo add insult to injury, the bastard gave XenoThreat a bunch of our intel. I have some other folks tracking the traitor down, but I need you to take care of wiping out the stolen data for me. It's being kept on servers at [LOCATION].\n\n-Stows out
Mercenary
One of our Clips is in a tight spot. Just got a comm from ‘em saying their convoy is being swarmed by the People’s Alliance and they need help on the double. Well, they said it in a more colorful way than that. All I’ll say is that I don’t want to hear what they’ll say to me if they don’t survive and are forced to regen. \n\nSituation must be serious if this Clip is freaking out. Really need you to get to <EM4>[LOCATION]</EM4> immediately, and ensure that they make it out alive.\n\nStows out.
Mercenary
A squad of ships recently shanked one of our convoys, and ten credits says they’re gonna try and do it again. Looking for someone to launch a reprisal attack before that can happen. \n\nWe’ve ID’d the idiots as consisting of several large craft and a sizable escort. We believe the leader is flying a <EM4>[TARGET]</EM4> and set that ship as the primary target. Since it’s a sizable and aggressive squad, a surprise attack seems like a smart play. They often pass by <EM4>[LOCATION]</EM4>, which has an emission cloud to hide in. Be smart and patient then strike when the time is right. \n\nUnless you fancy yourself a real ace, it’s probably best to bring some friends. Maybe you can entice folks by letting them know they can pick through the wreckage for valuables once the deed is done.\n\nAnd on top of that, I'll give the main contractor a bonus <EM4>8 Council Scrip</EM4> to sweeten the pot.\n\nStows out.
Mercenary
A squad of ships recently shanked one of our convoys, and ten credits says they’re gonna try and do it again. Looking for someone to launch a reprisal attack before that can happen. \n\nWe’ve ID’d the idiots as consisting of several large craft and a sizable escort. We believe the leader is flying a <EM4>[TARGET]</EM4> and set that ship as the primary target. Since it’s a sizable and aggressive squad, a surprise attack seems like a smart play. They often pass by <EM4>[LOCATION]</EM4>, which has an emission cloud to hide in. Be smart and patient then strike when the time is right. \n\nUnless you fancy yourself a real ace, it’s probably best to bring some friends. Maybe you can entice folks by letting them know they can pick through the wreckage for valuables once the deed is done.\n\nAnd on top of that, I'll give the main contractor a bonus <EM4>8 Council Scrip</EM4> to sweeten the pot.\n\nStows out.
Mercenary
A squad of ships recently shanked one of our convoys, and ten credits says they’re gonna try and do it again. Looking for someone to launch a reprisal attack before that can happen. \n\nWe’ve ID’d the idiots as consisting of several large craft and a sizable escort. We believe the leader is flying a <EM4>[TARGET]</EM4> and set that ship as the primary target. Since it’s a sizable and aggressive squad, a surprise attack seems like a smart play. They often pass by <EM4>[LOCATION]</EM4>, which has an emission cloud to hide in. Be smart and patient then strike when the time is right. \n\nUnless you fancy yourself a real ace, it’s probably best to bring some friends. Maybe you can entice folks by letting them know they can pick through the wreckage for valuables once the deed is done.\n\nAnd on top of that, I'll give the main contractor a bonus <EM4>8 Council Scrip</EM4> to sweeten the pot.\n\nStows out.
Mercenary
Some assholes are refusing to pay us what we’re owed. Problem is, these idiots are bragging about it. Had they kept it quiet, we could’ve taken care of this more surgically, but now we need to send a message.\n\nThe fools are operating from [LOCATION]. We need them all gone. Make it as loud as you can. We’ll send your payment once everyone’s taken care of.\n\n- Stows out.
Mercenary
Some assholes are refusing to pay us what we’re owed. Problem is, these idiots are bragging about it. Had they kept it quiet, we could’ve taken care of this more surgically, but now we need to send a message.\n\nThe fools are operating from [LOCATION]. We need them all gone. Make it as loud as you can. We’ll send your payment once everyone’s taken care of.\n\n- Stows out.
Mercenary
Some assholes are refusing to pay us what we’re owed. Problem is, these idiots are bragging about it. Had they kept it quiet, we could’ve taken care of this more surgically, but now we need to send a message.\n\nThe fools are operating from [LOCATION]. We need them all gone. Make it as loud as you can. We’ll send your payment once everyone’s taken care of.\n\n- Stows out.
Mercenary
Our crew at <EM4>[LOCATION]</EM4> needs help. Enemy ships are swarming the area and attacking anything and everything they can find. That’d be bad enough as is, but this site has some absolutely crucial gear and personnel that we can’t have destroyed or compromised. \n\nConsidering the size and scale of the attack, you’re gonna need a fully supplied ship and some reliable wingmen. Gather your crew, fly out to the site, and I’ll send you specifics on where you’re needed most.\n\nTo prove just how serious we are about getting this done right, the main contractor will earn a bonus <EM4>9 Council Scrip</EM4> for making sure absolutely nothing goes wrong.\n\n- Stow
Mercenary
Our crew at <EM4>[LOCATION]</EM4> needs help. Enemy ships are swarming the area and attacking anything and everything they can find. That’d be bad enough as is, but this site has some absolutely crucial gear and personnel that we can’t have destroyed or compromised. \n\nConsidering the size and scale of the attack, you’re gonna need a fully supplied ship and some reliable wingmen. Gather your crew, fly out to the site, and I’ll send you specifics on where you’re needed most.\n\nTo prove just how serious we are about getting this done right, the main contractor will earn a bonus <EM4>9 Council Scrip</EM4> for making sure absolutely nothing goes wrong.\n\n- Stow
Mercenary
Our crew at <EM4>[LOCATION]</EM4> needs help. Enemy ships are swarming the area and attacking anything and everything they can find. That’d be bad enough as is, but this site has some absolutely crucial gear and personnel that we can’t have destroyed or compromised. \n\nConsidering the size and scale of the attack, you’re gonna need a fully supplied ship and some reliable wingmen. Gather your crew, fly out to the site, and I’ll send you specifics on where you’re needed most.\n\nTo prove just how serious we are about getting this done right, the main contractor will earn a bonus <EM4>9 Council Scrip</EM4> for making sure absolutely nothing goes wrong.\n\n- Stow
Mercenary
Headhunters have been expanding, but still need help getting a lay of our new territory. I’ve got a run to check spots we want scanned ready to go. \n\nThis one kicks off at the <EM4>location marker</EM4> on your HUD and will look at a few more locations after that, but I’ll update you as we clear them out. Not expecting you to run into any trouble but no guarantees. Trouble seems to follow us.\n\nGet this done and I'll toss the main contractor <EM4>4 Council Scrip</EM4> as a thanks.\n\nStows out.
Mercenary
Headhunters have been expanding, but still need help getting a lay of our new territory. I’ve got a run to check spots we want scanned ready to go. \n\nThis one kicks off at the <EM4>location marker</EM4> on your HUD and will look at a few more locations after that, but I’ll update you as we clear them out. Not expecting you to run into any trouble but no guarantees. Trouble seems to follow us.\n\nGet this done and I'll toss the main contractor <EM4>4 Council Scrip</EM4> as a thanks.\n\nStows out.
Mercenary
Headhunters have been expanding, but still need help getting a lay of our new territory. I’ve got a run to check spots we want scanned ready to go. \n\nThis one kicks off at the <EM4>location marker</EM4> on your HUD and will look at a few more locations after that, but I’ll update you as we clear them out. Not expecting you to run into any trouble but no guarantees. Trouble seems to follow us.\n\nGet this done and I'll toss the main contractor <EM4>4 Council Scrip</EM4> as a thanks.\n\nStows out.
Mercenary
Our friends at <EM4>[LOCATION]</EM4> have been compromised. A new gang in the area are threatening them by targeting their <EM4>[OBJECTS]</EM4>. \n\nIf those get destroyed its going to be seriously bad for business, so I want you over there pronto on protection duty. \n \nIf you need any extra motivation, I’m adding <EM4>4 Council Scrip</EM4> for the main contractor.\n\n- Stows
Mercenary
Our friends at <EM4>[LOCATION]</EM4> have been compromised. A new gang in the area are threatening them by targeting their <EM4>[OBJECTS]</EM4>. \n\nIf those get destroyed its going to be seriously bad for business, so I want you over there pronto on protection duty. \n \nIf you need any extra motivation, I’m adding <EM4>4 Council Scrip</EM4> for the main contractor.\n\n- Stows
Mercenary
Our friends at <EM4>[LOCATION]</EM4> have been compromised. A new gang in the area are threatening them by targeting their <EM4>[OBJECTS]</EM4>. \n\nIf those get destroyed its going to be seriously bad for business, so I want you over there pronto on protection duty. \n \nIf you need any extra motivation, I’m adding <EM4>4 Council Scrip</EM4> for the main contractor.\n\n- Stows
Mercenary
Our airspace around <EM4>[LOCATION]</EM4> has been compromised. Enemy ships are threatening the base and any of our ships in the area. Gotta put a stop to this immediately, so get your shit in order and get over there. Just get going and I’ll update you with any relevant info on where you’re needed. \n \nIf you need any extra motivation, I’m adding a bonus <EM4>5 Council Scrip</EM4> for the main contractor.\n\n- Stows
Mercenary
Our airspace around <EM4>[LOCATION]</EM4> has been compromised. Enemy ships are threatening the base and any of our ships in the area. Gotta put a stop to this immediately, so get your shit in order and get over there. Just get going and I’ll update you with any relevant info on where you’re needed. \n \nIf you need any extra motivation, I’m adding a bonus <EM4>5 Council Scrip</EM4> for the main contractor.\n\n- Stows
Mercenary
Our airspace around <EM4>[LOCATION]</EM4> has been compromised. Enemy ships are threatening the base and any of our ships in the area. Gotta put a stop to this immediately, so get your shit in order and get over there. Just get going and I’ll update you with any relevant info on where you’re needed. \n \nIf you need any extra motivation, I’m adding a bonus <EM4>5 Council Scrip</EM4> for the main contractor.\n\n- Stows
Mercenary
A new gang who is proving to be a real pain in the ass for the Headhunters just upped the stakes by attacking the <EM4>[OBJECTS]</EM4> at <EM4>[LOCATION]</EM4>. Never a good thing since we got interest in the welfare of the folks there, but doubly so because if they do too much damage it might royally screw an upcoming operation.\n\nHead over there as soon as you're able and stop the attack before they can do any lasting damage. And if any <EM4>friendly ships</EM4> need a hand, I want you to look out for them too. Don't expect this gang to be pushovers but you should still be able to deal with them if you keep your head on.\n \nIf you need any extra motivation, I’m adding <EM4>3 Council Scrip</EM4> for the main contractor.\n\n- Stows
Mercenary
A new gang who is proving to be a real pain in the ass for the Headhunters just upped the stakes by attacking the <EM4>[OBJECTS]</EM4> at <EM4>[LOCATION]</EM4>. Never a good thing since we got interest in the welfare of the folks there, but doubly so because if they do too much damage it might royally screw an upcoming operation.\n\nHead over there as soon as you're able and stop the attack before they can do any lasting damage. And if any <EM4>friendly ships</EM4> need a hand, I want you to look out for them too. Don't expect this gang to be pushovers but you should still be able to deal with them if you keep your head on.\n \nIf you need any extra motivation, I’m adding <EM4>3 Council Scrip</EM4> for the main contractor.\n\n- Stows
Mercenary
A new gang who is proving to be a real pain in the ass for the Headhunters just upped the stakes by attacking the <EM4>[OBJECTS]</EM4> at <EM4>[LOCATION]</EM4>. Never a good thing since we got interest in the welfare of the folks there, but doubly so because if they do too much damage it might royally screw an upcoming operation.\n\nHead over there as soon as you're able and stop the attack before they can do any lasting damage. And if any <EM4>friendly ships</EM4> need a hand, I want you to look out for them too. Don't expect this gang to be pushovers but you should still be able to deal with them if you keep your head on.\n \nIf you need any extra motivation, I’m adding <EM4>3 Council Scrip</EM4> for the main contractor.\n\n- Stows
Mercenary
Headhunters want some intel on what’s happening around territory. We’ve already set up some monitoring satellites, but nothing beats a good ol’ patrol. You up for it?\n\nIf so, get on over to the <EM4>location marker</EM4> on your HUD. Start by scanning that region and then we’ll guide you to a few more spots that we want info on. \n\nAnd if you needed some extra motivation, there's a bonus of <EM4>2 Council Scrip</EM4> for the main contractor at the end of the job. \n\n- Stows
Mercenary
Headhunters want some intel on what’s happening around territory. We’ve already set up some monitoring satellites, but nothing beats a good ol’ patrol. You up for it?\n\nIf so, get on over to the <EM4>location marker</EM4> on your HUD. Start by scanning that region and then we’ll guide you to a few more spots that we want info on. \n\nAnd if you needed some extra motivation, there's a bonus of <EM4>2 Council Scrip</EM4> for the main contractor at the end of the job. \n\n- Stows
Mercenary
Headhunters want some intel on what’s happening around territory. We’ve already set up some monitoring satellites, but nothing beats a good ol’ patrol. You up for it?\n\nIf so, get on over to the <EM4>location marker</EM4> on your HUD. Start by scanning that region and then we’ll guide you to a few more spots that we want info on. \n\nAnd if you needed some extra motivation, there's a bonus of <EM4>2 Council Scrip</EM4> for the main contractor at the end of the job. \n\n- Stows
Mercenary
Got an opportunity for someone eager to show off their flying skills. Headhunters have been running afoul of this numbrain flying a<EM4>[TARGET]</EM4> and we’re gonna put a stop to it once and for all.\n\nYou’re gonna help us set a trap for them. See, there’s an <EM4>emission cloud</EM4> near <EM4>[LOCATION]</EM4> that they fly by frequently. \n\nHead there, hide inside the cloud by powering down your ship, and attack the asshole as soon as you see ‘em and other single-seaters dumb enough to fly with them. It’ll be all you for that first hit, but we’ll put some support ships nearby to help finish the job. \n\nAnd in honor of this being your first surprise attack for us, there's a bonus of <EM4>1 Council Scrip</EM4> for the main contractor at the end of the job. \n\nStows out.
Mercenary
Got an opportunity for someone eager to show off their flying skills. Headhunters have been running afoul of this numbrain flying a<EM4>[TARGET]</EM4> and we’re gonna put a stop to it once and for all.\n\nYou’re gonna help us set a trap for them. See, there’s an <EM4>emission cloud</EM4> near <EM4>[LOCATION]</EM4> that they fly by frequently. \n\nHead there, hide inside the cloud by powering down your ship, and attack the asshole as soon as you see ‘em and other single-seaters dumb enough to fly with them. It’ll be all you for that first hit, but we’ll put some support ships nearby to help finish the job. \n\nAnd in honor of this being your first surprise attack for us, there's a bonus of <EM4>1 Council Scrip</EM4> for the main contractor at the end of the job. \n\nStows out.
Mercenary
Got an opportunity for someone eager to show off their flying skills. Headhunters have been running afoul of this numbrain flying a<EM4>[TARGET]</EM4> and we’re gonna put a stop to it once and for all.\n\nYou’re gonna help us set a trap for them. See, there’s an <EM4>emission cloud</EM4> near <EM4>[LOCATION]</EM4> that they fly by frequently. \n\nHead there, hide inside the cloud by powering down your ship, and attack the asshole as soon as you see ‘em and other single-seaters dumb enough to fly with them. It’ll be all you for that first hit, but we’ll put some support ships nearby to help finish the job. \n\nAnd in honor of this being your first surprise attack for us, there's a bonus of <EM4>1 Council Scrip</EM4> for the main contractor at the end of the job. \n\nStows out.
Mercenary
My boss is looking for an available hitter. Headhunters are looking to retake [LOCATION]. The CFP Mercs there have been digging in for a long fight. Look, we don't want to kill anyone we don't have to, so we're looking into other options.\n\nSecurity there's being run by [TARGET] and my Judge thinks that if they're taken out, the rest'll scatter. Shedding a little blood's better than a lot, right?\n\n-Stows
Mercenary
Word’s gotten out that we’re expanding into Stanton and a local crew has hit a few of our safe houses. We managed to track the bastards back to some old Hathor mining site. \n\nYou up for showing them how the Headhunters handle things? If so, head over to <EM4>[LOCATION]</EM4> and show them that we mean business. \n\n \n- Stows
Mercenary
This is a fairly straightforward job. We got some assholes at [LOCATION] who have been thinking they're better than they are. Go and shut off their power to remind them that Headhunters are in charge.\n\n-Stows out
Mercenary
This is a fairly straightforward job. We got some assholes at [LOCATION] who have been thinking they're better than they are. Go and shut off their power to remind them that Headhunters are in charge.\n\n-Stows out
Mercenary
This is a fairly straightforward job. We got some assholes at [LOCATION] who have been thinking they're better than they are. Go and shut off their power to remind them that Headhunters are in charge.\n\n-Stows out
Mercenary
CFP think they’re safe over at <EM4>[LOCATION]</EM4> but we got big plans for them. You’re gonna pave the way for us by heading there and shutting down their comm towers.\n\nThere should be a <EM4>control terminal at the top</EM4> that you can use to shut the tower down. You get that sorted and they won’t be able to call for backup. Then we can show those skags who this system belongs to.\n\nMost outposts use the same system, so this’ll come in handy next time you want to make sure reinforcements don’t mess with you.\n\nStows out.
Mercenary
We’re making a play to hit some XenoThreat assholes where it hurts but need to be smart about it. That’s why we’re sending you in first to take out their comm towers so they can’t call for backup. You do that and we can be in and out before they know it.\n\nHead to <EM4>[LOCATION]</EM4> and climb the comm towers there. Should be a <EM4>control panel at the top</EM4> you can use to switch them off.\n\nIn fact, same goes for most other outposts. Rather than having to deal with reinforcements, you can just turn off the comm towers. But hey, if you wanna ring the bell to ghost a few more Xenothreat I ain’t complaining.\n\nStows out.
Mercenary
Any interest in taking out a <EM4>[TARGET]</EM4> for us? \n\nShouldn’t be too much trouble. We’ve already done the legwork and figured out that they're scheduled to pass by <EM4>[LOCATION]</EM4> soon. Just go dark in the nearby emission cloud and you’ll get a good jump on ‘em. \n\nThey might roll through solo or with some friends. All would be single-seaters but they can hold their own in a dogfight. We’ll drop some forces in the region who can provide support once the fun starts.\n\nYou pull this off and I'll toss <EM4>3 Council Scrip</EM4> to the main contractor for a job well done.\n\n- Stows
Mercenary
Any interest in taking out a <EM4>[TARGET]</EM4> for us? \n\nShouldn’t be too much trouble. We’ve already done the legwork and figured out that they're scheduled to pass by <EM4>[LOCATION]</EM4> soon. Just go dark in the nearby emission cloud and you’ll get a good jump on ‘em. \n\nThey might roll through solo or with some friends. All would be single-seaters but they can hold their own in a dogfight. We’ll drop some forces in the region who can provide support once the fun starts.\n\nYou pull this off and I'll toss <EM4>3 Council Scrip</EM4> to the main contractor for a job well done.\n\n- Stows
Mercenary
Any interest in taking out a <EM4>[TARGET]</EM4> for us? \n\nShouldn’t be too much trouble. We’ve already done the legwork and figured out that they're scheduled to pass by <EM4>[LOCATION]</EM4> soon. Just go dark in the nearby emission cloud and you’ll get a good jump on ‘em. \n\nThey might roll through solo or with some friends. All would be single-seaters but they can hold their own in a dogfight. We’ll drop some forces in the region who can provide support once the fun starts.\n\nYou pull this off and I'll toss <EM4>3 Council Scrip</EM4> to the main contractor for a job well done.\n\n- Stows
Bounty Hunter
Got another scumbag who needs their ticket punched. [TARGET] is just a low level thug who doesn't seem to learn. We've warned them to either throw in with us or move system, but they don't seem to be listening so we're out of patience.\n\nHead to [LOCATION] and you should find [TARGET] flying around. \n\nStows out.
Bounty Hunter
Got another scumbag who needs their ticket punched. [TARGET] is just a low level thug who doesn't seem to learn. We've warned them to either throw in with us or move system, but they don't seem to be listening so we're out of patience.\n\nHead to [LOCATION] and you should find [TARGET] flying around. \n\nStows out.
Bounty Hunter
Got another scumbag who needs their ticket punched. [TARGET] is just a low level thug who doesn't seem to learn. We've warned them to either throw in with us or move system, but they don't seem to be listening so we're out of patience.\n\nHead to [LOCATION] and you should find [TARGET] flying around. \n\nStows out.
Bounty Hunter
Got another scumbag who needs their ticket punched. [TARGET] is just a low level thug who doesn't seem to learn. We've warned them to either throw in with us or move system, but they don't seem to be listening so we're out of patience.\n\nHead to [LOCATION] and you should find [TARGET] flying around. \n\nStows out.
Mercenary
The local Clip wants current intel on several of our sectors. Not sure what they’re looking for but I’m not about to ask. My job is to find someone willing to swing through and scan these locations. You available? \n\nAll you need to do is head to the <EM4>location marker</EM4> on your HUD, run a scan, and if it’s clear, move to the next spot. If you run into any issues, take care of it. \n\nAin’t sound too tough now does it? Plus, I'll give the main contractor a bonus <EM4>8 Council Scrip</EM4> as thanks. \n\nStows out.
Mercenary
The local Clip wants current intel on several of our sectors. Not sure what they’re looking for but I’m not about to ask. My job is to find someone willing to swing through and scan these locations. You available? \n\nAll you need to do is head to the <EM4>location marker</EM4> on your HUD, run a scan, and if it’s clear, move to the next spot. If you run into any issues, take care of it. \n\nAin’t sound too tough now does it? Plus, I'll give the main contractor a bonus <EM4>8 Council Scrip</EM4> as thanks. \n\nStows out.
Mercenary
The local Clip wants current intel on several of our sectors. Not sure what they’re looking for but I’m not about to ask. My job is to find someone willing to swing through and scan these locations. You available? \n\nAll you need to do is head to the <EM4>location marker</EM4> on your HUD, run a scan, and if it’s clear, move to the next spot. If you run into any issues, take care of it. \n\nAin’t sound too tough now does it? Plus, I'll give the main contractor a bonus <EM4>8 Council Scrip</EM4> as thanks. \n\nStows out.
Mercenary
We’re getting pushback from folks who don’t seem happy that we’re here. Folks have gotten keen to our haunts and started sending out squads to hit our ships. You down to visit a few of those spots to show that we won’t be scared off? \n\nIf so, start by seeing what’s around the <EM4>location marker</EM4> on your HUD. From there I’ll guide you to a few other hotspots that we need checked. Better get your shit in order before heading out. I'd recommend loading up on ammo and convincing <EM4>two friends</EM4> to join the patrol.\n\nYou do this for the Headhunters and I'll see to it that the main contractor gets a bonus of <EM4>18 Council Scrip</EM4>. \n\nStows out.
Mercenary
We’re getting pushback from folks who don’t seem happy that we’re here. Folks have gotten keen to our haunts and started sending out squads to hit our ships. You down to visit a few of those spots to show that we won’t be scared off? \n\nIf so, start by seeing what’s around the <EM4>location marker</EM4> on your HUD. From there I’ll guide you to a few other hotspots that we need checked. Better get your shit in order before heading out. I'd recommend loading up on ammo and convincing <EM4>two friends</EM4> to join the patrol.\n\nYou do this for the Headhunters and I'll see to it that the main contractor gets a bonus of <EM4>18 Council Scrip</EM4>. \n\nStows out.
Mercenary
We’re getting pushback from folks who don’t seem happy that we’re here. Folks have gotten keen to our haunts and started sending out squads to hit our ships. You down to visit a few of those spots to show that we won’t be scared off? \n\nIf so, start by seeing what’s around the <EM4>location marker</EM4> on your HUD. From there I’ll guide you to a few other hotspots that we need checked. Better get your shit in order before heading out. I'd recommend loading up on ammo and convincing <EM4>two friends</EM4> to join the patrol.\n\nYou do this for the Headhunters and I'll see to it that the main contractor gets a bonus of <EM4>18 Council Scrip</EM4>. \n\nStows out.
Hauling
I won’t bore you with the details, all you need to know is: one of our haulers got attacked and now our goods are sitting in a freight elevator at <EM4>[LOCATION]</EM4>. \n\nUp to you how you get the goods out, but if you happen to ghost a few of our rivals in the process, I ain’t complaining. Once you’ve got the stuff take it to the freight elevator at <EM4>[DESTINATION]</EM4>, then we can sort your payment. \n\nA <EM4>handheld tractor beam</EM4> would also be smart to bring along. \n\nStows out.
Mercenary
Looking for someone who can not only dogfight but recruit others to the Headhunters cause. Our operations center at <EM4>[LOCATION]</EM4>, along with any ships going to and from it, are being targeted by hostile forces. We need support there pronto. \n\nNot gonna lie, but there’s lots of heat around there. That’s why you’ll need to be fully supplied and find some trustworthy friends to fly at your wing. When you get your crew together, head out there and I’ll update you if there’s any flare ups in the area that need your attention.\n\nThis op needs to go off without a hitch, so I’m offering the main contractor a bonus <EM4>8 Council Scrip</EM4> for a job well done. \n\nStows out.
Mercenary
Looking for someone who can not only dogfight but recruit others to the Headhunters cause. Our operations center at <EM4>[LOCATION]</EM4>, along with any ships going to and from it, are being targeted by hostile forces. We need support there pronto. \n\nNot gonna lie, but there’s lots of heat around there. That’s why you’ll need to be fully supplied and find some trustworthy friends to fly at your wing. When you get your crew together, head out there and I’ll update you if there’s any flare ups in the area that need your attention.\n\nThis op needs to go off without a hitch, so I’m offering the main contractor a bonus <EM4>8 Council Scrip</EM4> for a job well done. \n\nStows out.
Mercenary
Looking for someone who can not only dogfight but recruit others to the Headhunters cause. Our operations center at <EM4>[LOCATION]</EM4>, along with any ships going to and from it, are being targeted by hostile forces. We need support there pronto. \n\nNot gonna lie, but there’s lots of heat around there. That’s why you’ll need to be fully supplied and find some trustworthy friends to fly at your wing. When you get your crew together, head out there and I’ll update you if there’s any flare ups in the area that need your attention.\n\nThis op needs to go off without a hitch, so I’m offering the main contractor a bonus <EM4>8 Council Scrip</EM4> for a job well done. \n\nStows out.
Mercenary
Got word from some allies of ours over at <EM4>[LOCATION]</EM4> that they're coming under attack. A gang we've had run-ins with before are trying to take them over by first destroying their <EM4>[OBJECTS]</EM4>.\n\nThis crew are mungers through and through, but they mean business and can handle themselves in a fight. It will take a bit of doing to make sure they don't blow up everything. You might even think about <EM>bringing some help</EM> along.\n\nHandle this right and I’ll give the main contractor <EM4>6 Council Scrip</EM4>.\n\n- Stows
Mercenary
Got word from some allies of ours over at <EM4>[LOCATION]</EM4> that they're coming under attack. A gang we've had run-ins with before are trying to take them over by first destroying their <EM4>[OBJECTS]</EM4>.\n\nThis crew are mungers through and through, but they mean business and can handle themselves in a fight. It will take a bit of doing to make sure they don't blow up everything. You might even think about <EM>bringing some help</EM> along.\n\nHandle this right and I’ll give the main contractor <EM4>6 Council Scrip</EM4>.\n\n- Stows
Mercenary
Got word from some allies of ours over at <EM4>[LOCATION]</EM4> that they're coming under attack. A gang we've had run-ins with before are trying to take them over by first destroying their <EM4>[OBJECTS]</EM4>.\n\nThis crew are mungers through and through, but they mean business and can handle themselves in a fight. It will take a bit of doing to make sure they don't blow up everything. You might even think about <EM>bringing some help</EM> along.\n\nHandle this right and I’ll give the main contractor <EM4>6 Council Scrip</EM4>.\n\n- Stows
Mercenary
There's this small gang that continues to be a thorn in our side, and the bastards have just ambushed some friends over at <EM4>[LOCATION]</EM4>. Seems like they're doing their best to destroy the <EM4>[OBJECTS]</EM4> there.\n\nI need you and whatever <EM4>crew you can muster</EM4> on site stopping these mungers from blowing everything up and protecting any <EM4>friendly ships</EM4> that need a hand.\n\nHandle this right and I’ll give the main contractor <EM4>4 Council Scrip</EM4>.\n\n- Stows
Mercenary
There's this small gang that continues to be a thorn in our side, and the bastards have just ambushed some friends over at <EM4>[LOCATION]</EM4>. Seems like they're doing their best to destroy the <EM4>[OBJECTS]</EM4> there.\n\nI need you and whatever <EM4>crew you can muster</EM4> on site stopping these mungers from blowing everything up and protecting any <EM4>friendly ships</EM4> that need a hand.\n\nHandle this right and I’ll give the main contractor <EM4>4 Council Scrip</EM4>.\n\n- Stows
Mercenary
There's this small gang that continues to be a thorn in our side, and the bastards have just ambushed some friends over at <EM4>[LOCATION]</EM4>. Seems like they're doing their best to destroy the <EM4>[OBJECTS]</EM4> there.\n\nI need you and whatever <EM4>crew you can muster</EM4> on site stopping these mungers from blowing everything up and protecting any <EM4>friendly ships</EM4> that need a hand.\n\nHandle this right and I’ll give the main contractor <EM4>4 Council Scrip</EM4>.\n\n- Stows
Mercenary
When will people learn that they can't just do whatever they feel like on Headhunter turf? These idiots are planning a big job and thought that I'd just let them get away with it? No way in hell.\n\nI want you to fly to [LOCATION] and destroy their fuel tanks and data servers. Show them what the Headhunters really think of them.\n\nLet's see them try to pull off anything after that.\n\n-Stows out
Mercenary
Feels like everyone wants a piece of our pie these days. Scouts are reporting that <EM4>[LOCATION]</EM4> is crawling with some new gang who've got it in for us.\n\nSo let's show them why you don't mess with us. Take out their fuel stores and leave them stranded.\n\nThat oughta send a message.\n\n-Stows out
Mercenary
Some numskull flying a <EM4>[TARGET]</EM4> was caught spying on our ops. We ran ‘em off with a warning only to spot ‘em doing the same shit someplace else. Since they didn’t get the message, seems we gotta send a stronger one. \n\nThere’s an emission cloud near <EM4>[LOCATION]</EM4> that they fly by frequently. Primo place to power down, hide, and launch a surprise attack. Sometimes they fly solo, sometimes there’s other single-seaters with them. It’ll be all you for that first hit, but we’ll put some support ships nearby to help finish the job. \n\nAnd if you needed some extra motivation, there's a bonus of <EM4>1 Council Scrip</EM4> for the main contractor at the end of the job. \n\nStows out.
Mercenary
Some numskull flying a <EM4>[TARGET]</EM4> was caught spying on our ops. We ran ‘em off with a warning only to spot ‘em doing the same shit someplace else. Since they didn’t get the message, seems we gotta send a stronger one. \n\nThere’s an emission cloud near <EM4>[LOCATION]</EM4> that they fly by frequently. Primo place to power down, hide, and launch a surprise attack. Sometimes they fly solo, sometimes there’s other single-seaters with them. It’ll be all you for that first hit, but we’ll put some support ships nearby to help finish the job. \n\nAnd if you needed some extra motivation, there's a bonus of <EM4>1 Council Scrip</EM4> for the main contractor at the end of the job. \n\nStows out.
Mercenary
Some numskull flying a <EM4>[TARGET]</EM4> was caught spying on our ops. We ran ‘em off with a warning only to spot ‘em doing the same shit someplace else. Since they didn’t get the message, seems we gotta send a stronger one. \n\nThere’s an emission cloud near <EM4>[LOCATION]</EM4> that they fly by frequently. Primo place to power down, hide, and launch a surprise attack. Sometimes they fly solo, sometimes there’s other single-seaters with them. It’ll be all you for that first hit, but we’ll put some support ships nearby to help finish the job. \n\nAnd if you needed some extra motivation, there's a bonus of <EM4>1 Council Scrip</EM4> for the main contractor at the end of the job. \n\nStows out.
Mercenary
Got word from my Judge that we're to take back some of the outposts that CFP have taken over. They're a little pissed that CFP's getting as much of a foothold in the system as they are and think it's making the Headhunters look weak.\n\nFound a couple candidates near [LOCATION] that could use a sweep. Icing on the cake is that the head of security there is [TARGET]. Not sure if you've heard of 'em, but they shot up a handful of Clips last month, so it's a win-win. Get some territory back and punch out someone who could really stand to get got.\n\nStows out.
Mercenary
Some folks don’t seem happy with us. Got word that several sub-capital ships and a number of escorts are targeting our ops. Figured the best way to keep ‘em from causing us trouble is to hit them before they hit us. \n\nWe got eyes on a <EM4>[TARGET]</EM4> that’s part of this squad, and it looks like they regularly pass by <EM4>[LOCATION]</EM4>, a spot tailor made for a surprise attack. A nearby emission cloud can hide you and anyone you bring along for muscle.\n\nNo sugarcoating it. This ain’t gonna be easy. But the payoff should make it worth your while. Finish the job and the main contractor gets a bonus <EM4>12 Council Scrip</EM4>. \n\nPlus, who knows what kinda good stuff you’ll find floating in all that wreckage.\n\nStows out.
Mercenary
Some folks don’t seem happy with us. Got word that several sub-capital ships and a number of escorts are targeting our ops. Figured the best way to keep ‘em from causing us trouble is to hit them before they hit us. \n\nWe got eyes on a <EM4>[TARGET]</EM4> that’s part of this squad, and it looks like they regularly pass by <EM4>[LOCATION]</EM4>, a spot tailor made for a surprise attack. A nearby emission cloud can hide you and anyone you bring along for muscle.\n\nNo sugarcoating it. This ain’t gonna be easy. But the payoff should make it worth your while. Finish the job and the main contractor gets a bonus <EM4>12 Council Scrip</EM4>. \n\nPlus, who knows what kinda good stuff you’ll find floating in all that wreckage.\n\nStows out.
Mercenary
Some folks don’t seem happy with us. Got word that several sub-capital ships and a number of escorts are targeting our ops. Figured the best way to keep ‘em from causing us trouble is to hit them before they hit us. \n\nWe got eyes on a <EM4>[TARGET]</EM4> that’s part of this squad, and it looks like they regularly pass by <EM4>[LOCATION]</EM4>, a spot tailor made for a surprise attack. A nearby emission cloud can hide you and anyone you bring along for muscle.\n\nNo sugarcoating it. This ain’t gonna be easy. But the payoff should make it worth your while. Finish the job and the main contractor gets a bonus <EM4>12 Council Scrip</EM4>. \n\nPlus, who knows what kinda good stuff you’ll find floating in all that wreckage.\n\nStows out.
Mercenary
It seems like I can't go a day without waking up to one of my people bitchin' and moanin' about how hard Citizens for Prosperity is making their life. \n\nEventually we're going wipe those do-gooders out of the system, but for now I'll settle for some peace and quiet. \n\nGo to [LOCATION] and destroy the fuel stores CFP have got there. That should at least keep them out of our business for a bit.\n\n-Stows out
Mercenary
It seems like I can't go a day without waking up to one of my people bitchin' and moanin' about how hard Citizens for Prosperity is making their life. \n\nEventually we're going wipe those do-gooders out of the system, but for now I'll settle for some peace and quiet. \n\nGo to [LOCATION] and destroy the fuel stores CFP have got there. That should at least keep them out of our business for a bit.\n\n-Stows out
Mercenary
It seems like I can't go a day without waking up to one of my people bitchin' and moanin' about how hard Citizens for Prosperity is making their life. \n\nEventually we're going wipe those do-gooders out of the system, but for now I'll settle for some peace and quiet. \n\nGo to [LOCATION] and destroy the fuel stores CFP have got there. That should at least keep them out of our business for a bit.\n\n-Stows out
Mercenary
Need some good soldiers with a taste for violence to hit some XenoThreat hideouts located around [LOCATION]. I'll get you the specifics if you're down, but you'll have to wipe out two separate clusters of hideouts. \n\nWe've also gotten word that [TARGET] is lurking around down there. If you take out enough XenoThreat dirtbags, they'll pop they're head up. \n\nWhen they do, put a round in it.\n\nStows out.
Mercenary
Got a juicy assignment for any big-time enforcers who want to clear a big payday. Over at [LOCATION] we got some XenoThreat turf run by a real bastard named [TARGET]. Now if you've been in the system long enough, you've probably either heard of [TARGET] or at least seen their work. Skag has a tendency to leaves bodies wherever they go.\n\nAnyway, Judge wants this area swept clean, that means you gotta hit all three clusters and kill every XenoThreat dirt you find. Kill enough and [TARGET] won't be able to hide.\n\nTake them all out and have one on us.\n\nStows out.
Mercenary
Just got clearance from my Judge to start banging back against XenoThreat. Been eyeballing some spots under their control near [LOCATION].\n\nI'll give you the targets to hit, you kill everyone you find. Hell, I'd love to go myself, sounds like fun.\n\n-Stows
Mercenary
Managed to intercept a ship carrying some goods over at <EM4>[LOCATION]</EM4> but we hit a snag - our guys didn’t have enough space in their ships to store it. You wanna make some quick creds? Head over there and grab the stuff. Could be a few scavs there by now so be on your guard.\n\nJust don’t forget to bring a <EM4>heavy-duty tractor beam</EM4> as that shit’s heavy.\n\nWhen you’re done, drop it off at the freight elevator at <EM4>[DESTINATION]</EM4> and we’ll take care of the rest.\n\nStows out.
Mercenary
Managed to intercept a ship carrying some goods over at <EM4>[LOCATION]</EM4> but we hit a snag - our guys didn’t have enough space in their ships to store it. You wanna make some quick creds? Head over there and grab the stuff. Could be a few scavs there by now so be on your guard.\n\nJust don’t forget to bring a <EM4>heavy-duty tractor beam</EM4> as that shit’s heavy.\n\nWhen you’re done, drop it off at the freight elevator at <EM4>[DESTINATION]</EM4> and we’ll take care of the rest.\n\nStows out.
Mercenary
Managed to intercept a ship carrying some goods over at <EM4>[LOCATION]</EM4> but we hit a snag - our guys didn’t have enough space in their ships to store it. You wanna make some quick creds? Head over there and grab the stuff. Could be a few scavs there by now so be on your guard.\n\nJust don’t forget to bring a <EM4>heavy-duty tractor beam</EM4> as that shit’s heavy.\n\nWhen you’re done, drop it off at the freight elevator at <EM4>[DESTINATION]</EM4> and we’ll take care of the rest.\n\nStows out.
Bounty Hunter
There's a nest that needs to be taken out around [LOCATION] that has been taken over by some squatters. We don't care about most of them, but word's gotten back to us that they're sheltering [TARGET] who has a long history of stealing Headhunter loot. Time's come to take them out.\n\nWord is that [TARGET] is in a ship, but may rely on the base's defenses to protect them, so be careful. You kill 'em, you get paid. \n\nYou know, the usual.\n\nStows out.
Bounty Hunter
There's a nest that needs to be taken out around [LOCATION] that has been taken over by some squatters. We don't care about most of them, but word's gotten back to us that they're sheltering [TARGET] who has a long history of stealing Headhunter loot. Time's come to take them out.\n\nWord is that [TARGET] is in a ship, but may rely on the base's defenses to protect them, so be careful. You kill 'em, you get paid. \n\nYou know, the usual.\n\nStows out.
Bounty Hunter
There's a nest that needs to be taken out around [LOCATION] that has been taken over by some squatters. We don't care about most of them, but word's gotten back to us that they're sheltering [TARGET] who has a long history of stealing Headhunter loot. Time's come to take them out.\n\nWord is that [TARGET] is in a ship, but may rely on the base's defenses to protect them, so be careful. You kill 'em, you get paid. \n\nYou know, the usual.\n\nStows out.
Bounty Hunter
There's a nest that needs to be taken out around [LOCATION] that has been taken over by some squatters. We don't care about most of them, but word's gotten back to us that they're sheltering [TARGET] who has a long history of stealing Headhunter loot. Time's come to take them out.\n\nWord is that [TARGET] is in a ship, but may rely on the base's defenses to protect them, so be careful. You kill 'em, you get paid. \n\nYou know, the usual.\n\nStows out.
Bounty Hunter
So here's the deal, Headhunters are looking to expand their talent pool and have a few openings for anyone who's got the stones.\n\nThere's a real piece of work named [TARGET] who thinks they've been really clever pinching cargo off of haulers moving through the system. We asked for a cut of their profits as a licensing tax to continue operating. When [TARGET] responded, they were very disrespectful.\n\nWe've tracked their ship to [LOCATION] and need them taken out. You should know, they're being smart and sticking close to some allies so they won't be alone.\n\nDo this and we'll consider you for future Headhunter work.\n\nStows out.
Bounty Hunter
So here's the deal, Headhunters are looking to expand their talent pool and have a few openings for anyone who's got the stones.\n\nThere's a real piece of work named [TARGET] who thinks they've been really clever pinching cargo off of haulers moving through the system. We asked for a cut of their profits as a licensing tax to continue operating. When [TARGET] responded, they were very disrespectful.\n\nWe've tracked their ship to [LOCATION] and need them taken out. You should know, they're being smart and sticking close to some allies so they won't be alone.\n\nDo this and we'll consider you for future Headhunter work.\n\nStows out.
Bounty Hunter
So here's the deal, Headhunters are looking to expand their talent pool and have a few openings for anyone who's got the stones.\n\nThere's a real piece of work named [TARGET] who thinks they've been really clever pinching cargo off of haulers moving through the system. We asked for a cut of their profits as a licensing tax to continue operating. When [TARGET] responded, they were very disrespectful.\n\nWe've tracked their ship to [LOCATION] and need them taken out. You should know, they're being smart and sticking close to some allies so they won't be alone.\n\nDo this and we'll consider you for future Headhunter work.\n\nStows out.
Bounty Hunter
So here's the deal, Headhunters are looking to expand their talent pool and have a few openings for anyone who's got the stones.\n\nThere's a real piece of work named [TARGET] who thinks they've been really clever pinching cargo off of haulers moving through the system. We asked for a cut of their profits as a licensing tax to continue operating. When [TARGET] responded, they were very disrespectful.\n\nWe've tracked their ship to [LOCATION] and need them taken out. You should know, they're being smart and sticking close to some allies so they won't be alone.\n\nDo this and we'll consider you for future Headhunter work.\n\nStows out.
Mercenary
Every day it seems like Citizens for Prosperity is out here trying to snatch up more people for their shitty little cause and make life more difficult for hardworkin' folks like ourselves. \n\nI figure they could use a reminder about who really is in charge here. Head to [LOCATION] and really mess the place up. \n\nNothing like a bit of property damage to get a point across.\n\n-Stows out
Mercenary
Looking for anyone with an itchy trigger finger. We're looking to move against some CFP at [LOCATION] and take it for ourselves. You gotta play this smart though. There are a bunch of satellite outposts around the main one and all of 'em got security, so you should take out each of these before you take the main base.\n\nBut hey, if you wanna jump right in the deep end and fight off all the reinforcements, that's on you. As long as you get it done.\n\nStows out.
Mercenary
Got a plan to take care of a rat I've been dealing with and need a hand.\n\nHad a client default on some debts and now they've decided they ain't going to pay up. Got a tip that they're hiding out over at <EM4>[LOCATION]</EM4>. If you can take out their fuel tanks they'll have no choice but to reconsider their crap decisions.\n\nJust be sure you don't underestimate this slimebag. They might be dumb but they're not stupid, if you get me. I've heard this place is swarming with ships and turrets, you'd have to be a total nullbrain not to bring backup.\n\n-Stows out
Bounty Hunter
Another gang tried to make a move and carve out some territory for themselves. They failed but Headhunters don't forget. We've taken out most of them but one of the last members named [TARGET] has been spotted flying around [LOCATION].\n\nOdds are they're getting desperate, so don't underestimate them in the fight.\n\nYou'll get paid when it's done.\n\nStows out.
Bounty Hunter
Another gang tried to make a move and carve out some territory for themselves. They failed but Headhunters don't forget. We've taken out most of them but one of the last members named [TARGET] has been spotted flying around [LOCATION].\n\nOdds are they're getting desperate, so don't underestimate them in the fight.\n\nYou'll get paid when it's done.\n\nStows out.
Bounty Hunter
Another gang tried to make a move and carve out some territory for themselves. They failed but Headhunters don't forget. We've taken out most of them but one of the last members named [TARGET] has been spotted flying around [LOCATION].\n\nOdds are they're getting desperate, so don't underestimate them in the fight.\n\nYou'll get paid when it's done.\n\nStows out.
Bounty Hunter
Another gang tried to make a move and carve out some territory for themselves. They failed but Headhunters don't forget. We've taken out most of them but one of the last members named [TARGET] has been spotted flying around [LOCATION].\n\nOdds are they're getting desperate, so don't underestimate them in the fight.\n\nYou'll get paid when it's done.\n\nStows out.
Mercenary
One of our Judges caught wind of XenoThreat trying to move in on our territory. Seems like they’re trying to take over [LOCATION]. We don’t want to let those psychos get any more of a foothold in system than they already have, so we’re putting some creds on the line to get ‘em to back off.\n\nWe want you to come down on them hard. Don’t let up till the whole place is a graveyard. We’ll send your payment once the bodies are ready to bury.\n\n- Stows out.
Bounty Hunter
You know us. You know what we do. System’s getting a little crowded, so we’re looking for some good soldiers to help keep our place here.\n\nIf you’re up for it and don’t mind getting your hands dirty, we’ve got something to prove you’ve got the stuff we’re looking for.\n\n[TARGET] was a former member who sold us out to XenoThreat and got some of their brothers and sisters killed. Now they think they can just live their life without consequence.\n\nYou take them out. You get boosted in. Sounds like a fair trade.\n\nThey’ve been spotted around [LOCATION], so get there and take care of it.\n\nStows out.
Bounty Hunter
You know us. You know what we do. System’s getting a little crowded, so we’re looking for some good soldiers to help keep our place here.\n\nIf you’re up for it and don’t mind getting your hands dirty, we’ve got something to prove you’ve got the stuff we’re looking for.\n\n[TARGET] was a former member who sold us out to XenoThreat and got some of their brothers and sisters killed. Now they think they can just live their life without consequence.\n\nYou take them out. You get boosted in. Sounds like a fair trade.\n\nThey’ve been spotted around [LOCATION], so get there and take care of it.\n\nStows out.
Bounty Hunter
You know us. You know what we do. System’s getting a little crowded, so we’re looking for some good soldiers to help keep our place here.\n\nIf you’re up for it and don’t mind getting your hands dirty, we’ve got something to prove you’ve got the stuff we’re looking for.\n\n[TARGET] was a former member who sold us out to XenoThreat and got some of their brothers and sisters killed. Now they think they can just live their life without consequence.\n\nYou take them out. You get boosted in. Sounds like a fair trade.\n\nThey’ve been spotted around [LOCATION], so get there and take care of it.\n\nStows out.
Bounty Hunter
You know us. You know what we do. System’s getting a little crowded, so we’re looking for some good soldiers to help keep our place here.\n\nIf you’re up for it and don’t mind getting your hands dirty, we’ve got something to prove you’ve got the stuff we’re looking for.\n\n[TARGET] was a former member who sold us out to XenoThreat and got some of their brothers and sisters killed. Now they think they can just live their life without consequence.\n\nYou take them out. You get boosted in. Sounds like a fair trade.\n\nThey’ve been spotted around [LOCATION], so get there and take care of it.\n\nStows out.
Bounty Hunter
We got a greenlight to finally take out [TARGET]. They've been a pain in our ass ever since they came to the system a few years ago and it's finally time to take them out once and for all. \n\nWe've gotten word that [TARGET] was spotted flying near [LOCATION] and the Judge wants this handled now.\n\nTake 'em out.\n\n- Stows out.
Bounty Hunter
We got a greenlight to finally take out [TARGET]. They've been a pain in our ass ever since they came to the system a few years ago and it's finally time to take them out once and for all. \n\nWe've gotten word that [TARGET] was spotted flying near [LOCATION] and the Judge wants this handled now.\n\nTake 'em out.\n\n- Stows out.
Mercenary
Here's the deal, we just got word that a XenoThreat power player named [TARGET] just came out of hiding and was spotted at [LOCATION]. \n\nHeadhunters have been hungry to put this asshole in the ground for months, so we launched an assault against the outpost, but the Judge wants to make sure [TARGET] doesn't slip away, so they want to use you as insurance.\n\nThis'll be a tough kill in the middle of a warzone, but we'll pay out if you pull it off.\n\nStows out.
Bounty Hunter
We got a greenlight to finally take out [TARGET]. They've been a pain in our ass ever since they came to the system a few years ago and it's finally time to take them out once and for all. \n\nWe've gotten word that [TARGET] was spotted flying near [LOCATION] and the Judge wants this handled now.\n\nTake 'em out.\n\n- Stows out.
Bounty Hunter
We got a greenlight to finally take out [TARGET]. They've been a pain in our ass ever since they came to the system a few years ago and it's finally time to take them out once and for all. \n\nWe've gotten word that [TARGET] was spotted flying near [LOCATION] and the Judge wants this handled now.\n\nTake 'em out.\n\n- Stows out.
Mercenary
Look, Headhunters don't waste time on petty revenge, but I'm not about to let this nonsense fly either.\n\nSome asshole took out a bunch of my crew and has been bragging all over about it. I've also heard that this nullbrain is stockpiling quantum fuel over at <EM4>[LOCATION]</EM4>. I'd like to see how they deal with some real heat when you fly over there and burn everything they've built to the ground. Oh, and with the amount of firepower they got gathered over there, wouldn't be smart to fly alone on this one, so take a crew with you.\n\n-Stows out
Mercenary
Turns out those Citizens for Prosperity bastards have been gathering intel on us. They're going to try to cut us off from several revenue streams and bleed us dry. Can't let that happen. \n\nHead to [LOCATION] and destroy their data storage. \n\nThat should teach them not to stick their noses where they don't belong.\n\n-Stows out
Mercenary
Turns out those Citizens for Prosperity bastards have been gathering intel on us. They're going to try to cut us off from several revenue streams and bleed us dry. Can't let that happen. \n\nHead to [LOCATION] and destroy their data storage. \n\nThat should teach them not to stick their noses where they don't belong.\n\n-Stows out
Mercenary
Turns out those Citizens for Prosperity bastards have been gathering intel on us. They're going to try to cut us off from several revenue streams and bleed us dry. Can't let that happen. \n\nHead to [LOCATION] and destroy their data storage. \n\nThat should teach them not to stick their noses where they don't belong.\n\n-Stows out
Mercenary
Turns out those Citizens for Prosperity bastards have been gathering intel on us. They're going to try to cut us off from several revenue streams and bleed us dry. Can't let that happen. \n\nHead to [LOCATION] and destroy their data storage. \n\nThat should teach them not to stick their noses where they don't belong.\n\n-Stows out
Mercenary
Something just fell into my lap that is way too good to pass up. XenoThreat's intelligence gathering is a bit of legend in the circles I run in and it turns out that they're storing a whole heap of their best intel at [LOCATION].\n\nWould be a shame if someone, say like you, were to go there and blow it all up, huh? \n\n-Stows out
Mercenary
Something just fell into my lap that is way too good to pass up. XenoThreat's intelligence gathering is a bit of legend in the circles I run in and it turns out that they're storing a whole heap of their best intel at [LOCATION].\n\nWould be a shame if someone, say like you, were to go there and blow it all up, huh? \n\n-Stows out
Mercenary
This’ll be a fun one for you. We just got word that a transport ship has broken down at <EM4>[LOCATION]</EM4>. Only problem is, every skag and their mother seems to know about it. Place is crawling with all kinds of outlaws trying to get their hands on the cargo onboard. That’s where you come in.\n\nIf you can get your best pilots together and <EM4>a heavy-duty tractor beam</EM4> you can take out the competition and snag the cargo. It ain’t gonna be easy though. One of my scouts said the assholes guarding this ship have got some serious tech on them. \n\nI’ve already got a buyer waiting, you just need to take the cargo to the freight elevator at <EM4>[DESTINATION]</EM4> and I’ll send you the creds.\n\nStows out.
Mercenary
This’ll be a fun one for you. We just got word that a transport ship has broken down at <EM4>[LOCATION]</EM4>. Only problem is, every skag and their mother seems to know about it. Place is crawling with all kinds of outlaws trying to get their hands on the cargo onboard. That’s where you come in.\n\nIf you can get your best pilots together and <EM4>a heavy-duty tractor beam</EM4> you can take out the competition and snag the cargo. It ain’t gonna be easy though. One of my scouts said the assholes guarding this ship have got some serious tech on them. \n\nI’ve already got a buyer waiting, you just need to take the cargo to the freight elevator at <EM4>[DESTINATION]</EM4> and I’ll send you the creds.\n\nStows out.
Mercenary
This’ll be a fun one for you. We just got word that a transport ship has broken down at <EM4>[LOCATION]</EM4>. Only problem is, every skag and their mother seems to know about it. Place is crawling with all kinds of outlaws trying to get their hands on the cargo onboard. That’s where you come in.\n\nIf you can get your best pilots together and <EM4>a heavy-duty tractor beam</EM4> you can take out the competition and snag the cargo. It ain’t gonna be easy though. One of my scouts said the assholes guarding this ship have got some serious tech on them. \n\nI’ve already got a buyer waiting, you just need to take the cargo to the freight elevator at <EM4>[DESTINATION]</EM4> and I’ll send you the creds.\n\nStows out.
Mercenary
Headhunters just rallied up a crew to go hit [LOCATION] and wipe out the XenoThreat there, but I'm looking to add some extra insurance. \n\nSee there's this heavy hitter there named [TARGET] who's up in the XenoThreat command structure and we want them taken out. Every other one you kill is gravy, but they're your prime target.\n\n-Stows
Delivery
Got a box sitting at <EM4>[LOCATION]</EM4> that needs to make its way over to <EM4>[DESTINATION]</EM4>. Any chance you can knock this out real quick?\n\nMight be the easiest gig I’ve ever assigned out. Only real threat would be tripping over your own feet. A <EM4>handheld tractor beam</EM4> would also be smart to bring along. \n\nStows out.
Mercenary
Word came down from the Judge that we're to hit [LOCATION]. It's owned by CFP and security there have been less than hospitable to some of the locals, so they gotta go.\n\nThey may talk a big game about bringing security, but they got guns and are more than happy to use 'em.\n\nStows out.
Maintenance
Need somebody handy with tools to pop over to <EM4>[LOCATION]</EM4> and help out with some repairs. Our last repair guy knocked out most of the fixes but there's still some stuff that could use looking at.\n\nI think if you've got <EM4>six fuses</EM4>, a <EM4>salvaging tool</EM4>, and <EM4>enough RMC canisters to patch up around five pipes</EM4>, you should be covered.\n\nHopefully you know what you're doing, but just in case, the <EM4>“Guide to Maintenance”</EM4> in your mobiGlas Journal might be worth a look.\n\nStows out.
Maintenance
The storms over at <EM4>[LOCATION]</EM4> are getting to be a real pain in the ass. One of our outposts got absolutely reamed yesterday and needs some serious repairs so we're looking for help.\n\nFigure you'd need to bring <EM4>about six fuses</EM4>, a <EM4>salvaging tool</EM4>, and <EM4>enough RMC canisters to deal with at most eight busted pipes</EM4>. We think that’ll cover, but you'll get exact numbers on site.\n\nHell with this place.\n\nHopefully you know what you're doing, but just in case, that <EM4>“Guide to Maintenance”</EM4> in your mobiGlas Journal might be worth a look.\n\nStows out.
Maintenance
Hey if you’re reading this, we need a hand. An outpost of ours down at <EM4>[LOCATION]</EM4> got hit by a nasty storm and suffered some damage. None of our usual techs are available (or alive) to swing by so we wanna hire someone to go fix some fuses (no idea how many but <EM4>no more than three</EM4> I think). If you can bring a <EM4>salvaging tool</EM4> with <EM4>enough RMC canisters to sort out around three pipes</EM4>, we should be good.\n\nHopefully you know what you're doing, but just in case, the <EM4>“Guide to Maintenance”</EM4> in your mobiGlas Journal might be worth a look.\n\nStows out.
Maintenance
Hey if you’re reading this, we need a hand. An outpost of ours down at <EM4>[LOCATION]</EM4> got hit by a nasty storm and suffered some damage. None of our usual techs are available (or alive) to swing by so we wanna hire someone to go fix some fuses (no idea how many but <EM4>no more than three</EM4> I think). If you can bring a <EM4>salvaging tool</EM4> with <EM4>enough RMC canisters to sort out around three pipes</EM4>, we should be good.\n\nHopefully you know what you're doing, but just in case, the <EM4>“Guide to Maintenance”</EM4> in your mobiGlas Journal might be worth a look.\n\nStows out.
Bounty Hunter
Got a small fry who thinks they can hit the Headhunters and get away with it. So [TARGET] tried to knock over one of our stashes and think they can get away with it. \n\nLast we heard they were spotted around [LOCATION]. We need someone to head over and send a very clear message who is the reigning power in the system.\n\nDo it quick and clean.\n\nStows out.
Bounty Hunter
Got a small fry who thinks they can hit the Headhunters and get away with it. So [TARGET] tried to knock over one of our stashes and think they can get away with it. \n\nLast we heard they were spotted around [LOCATION]. We need someone to head over and send a very clear message who is the reigning power in the system.\n\nDo it quick and clean.\n\nStows out.
Bounty Hunter
Got a small fry who thinks they can hit the Headhunters and get away with it. So [TARGET] tried to knock over one of our stashes and think they can get away with it. \n\nLast we heard they were spotted around [LOCATION]. We need someone to head over and send a very clear message who is the reigning power in the system.\n\nDo it quick and clean.\n\nStows out.
Bounty Hunter
Got a small fry who thinks they can hit the Headhunters and get away with it. So [TARGET] tried to knock over one of our stashes and think they can get away with it. \n\nLast we heard they were spotted around [LOCATION]. We need someone to head over and send a very clear message who is the reigning power in the system.\n\nDo it quick and clean.\n\nStows out.